Civilization comparison · AoE3: DE 100.19.18309
Aztecs vs Inca
Aztecs and Inca share 3 of their regular units and 37 Home City cards. Aztecs start worth 1,680 resources and train 11 kinds of units; Inca start worth 1,450 and train 11.
Start worth 1,680 · 4 Crates of Food, 3 Cords of Wood, 5 Villager, 1 Eagle Scout, 1 War Chief, 1 Warrior Priest
Civilization bonus: Warrior priests can occupy at the Community Plaza for greater effect. Unique units: Arrow Knights, Coyote Runner, Eagle Runner Knight, Jaguar Prowl Knight, Otontin Slinger, Puma Spearman and Skull Knight. Unique buildings: Nobles Hut provides excellent defense and trains elite Aztec units. Unique ceremonies: Healing Ceremony and Garland War Ceremony
Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief
Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony
Units only one of them has
Only Aztecs
Both: Canoe, Fishing Boat, Villager.
Best age-up per age
| Age | Aztecs | Inca |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
112
only Aztecs
37
in both decks
105
only Inca