Infantry · Colonial Age
Otontin Slinger
Otontin Slinger (proto ID xpMacehualtin) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 80 hit points, ranged 8 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 4 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 40 food, 35 wood and takes 25 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.6) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Otontin Slinger in AoE3?
- For the same resources, Steppe Rider (×3.6), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Otontin Slinger good against?
- For the same resources it beats Siege Elephant (×3.3), Bolas Warrior (×2.7), Hand Mortar (×2.4) and Hakkapelit (×2.2) hardest.
- How much does Otontin Slinger cost in AoE3?
- 40 food, 35 wood; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Otontin Slinger?
- Aztecs.
- What is the proto ID of Otontin Slinger?
- xpMacehualtin — the name scenario triggers, AI scripts and mods use.
Slinger. Good against heavy infantry.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 7
- Game ID
xpMacehualtin
In the game's words
How to use it
The Aztec Otontin Slinger is an infantry unit with a good attack and decent range. The Otontin Slinger is best used for ranged attacks and is most effective against heavy infantry such as Musketeers and Pikemen. Wearing simple cotton armor and armed with slings and shields, the Otontin Slinger is the Aztec's cheapest and weakest unit. Available upgrades are Elite and Champion.
History
In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The macehualtin, who comprised the majority of the Aztec population, labored as farmers, tradesmen, and merchants. During times of war and conquest, they took up arms as needed.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 8 ranged | 1.5 s | 16 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 4 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 7 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Otontin Slinger beats
Siege Elephantedge ×3.3
Bolas Warrioredge ×2.7
Hand Mortaredge ×2.4
Hakkapelitedge ×2.2
Chu Ko Nuedge ×2
Rifle Rideredge ×2
Howdahedge ×1.9
Yabusame Archeredge ×1.8
Beats Otontin Slinger
Steppe Rideredge ×3.6
Veteran Lanceredge ×3.3
Sowaredge ×2.7
Naginata Rideredge ×2.6
Uhlanedge ×2.5
Raideredge ×2.4
Cossackedge ×2.3
Kanya Horsemanedge ×2.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).