AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Otontin Slinger

Otontin Slinger (proto ID xpMacehualtin) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 80 hit points, ranged 8 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 4 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 40 food, 35 wood and takes 25 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.6) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Otontin Slinger in AoE3?
For the same resources, Steppe Rider (×3.6), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Otontin Slinger good against?
For the same resources it beats Siege Elephant (×3.3), Bolas Warrior (×2.7), Hand Mortar (×2.4) and Hakkapelit (×2.2) hardest.
How much does Otontin Slinger cost in AoE3?
40 food, 35 wood; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Otontin Slinger?
Aztecs.
What is the proto ID of Otontin Slinger?
xpMacehualtin — the name scenario triggers, AI scripts and mods use.
Hit points
80
Cost
Food40Wood35
Train time
25 s
Speed
4.5

Slinger. Good against heavy infantry.

Population
1
Line of sight
20
Ranged resist
30%
Available from
IIColonial
XP when killed
7
Game ID
xpMacehualtin

In the game's words

How to use it

The Aztec Otontin Slinger is an infantry unit with a good attack and decent range. The Otontin Slinger is best used for ranged attacks and is most effective against heavy infantry such as Musketeers and Pikemen. Wearing simple cotton armor and armed with slings and shields, the Otontin Slinger is the Aztec's cheapest and weakest unit. Available upgrades are Elite and Champion.

History

In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The macehualtin, who comprised the majority of the Aztec population, labored as farmers, tradesmen, and merchants. During times of war and conquest, they took up arms as needed.

From the game's History encyclopedia (Infantry).

Otontin Slinger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged1.5 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee4 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege7 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Otontin Slinger beats

Beats Otontin Slinger

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Aztecs

Home City cards that ship it

Cards and technologies that change it

Aztec MiningWood cost set to 0, Coin cost set to 30
Champion Otontin Slingersdamage +25%, hit points +25%
Elite Otontin Slingershit points +25%, damage +25%
Legendary Otontin Slingershit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Otontin Slinger Combathit points +20%, damage +20%
Ruthlessnessdamage bonus against Villager +0.5
TEAM Hidalgostrain time −40%
TEAM House of Bonapartetrain time −20%
Temple of Centeotl Supporthit points +25%, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, line of sight +2
War Hut Trainingtrain time −35%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Somali Jile DaggersFoot Archer: time between attacks (Melee (defend)) −35%, time between attacks (Melee) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
SchützenfestLight Infantry: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 36 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).