Infantry · Fortress Age
Huaraca
Huaraca (proto ID deSlinger) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 120 hit points, ranged 16 every 3 s at range 14 (×2 vs Artillery, ×1.2 vs Heavy Infantry); melee 8 every 1.5 s (×2 vs Artillery, ×1.2 vs Heavy Infantry), 20% ranged resist, 20% siege resist. It costs 30 wood, 90 coin and takes 42 s to train at the Fluyt, Fort, Galleon and 5 more. For the same resources it loses hardest to the Steppe Rider (edge ×5.6) and beats the Organ Gun hardest. 3 civilizations have it.
Quick answers (5)
- What counters Huaraca in AoE3?
- For the same resources, Steppe Rider (×5.6), Veteran Lancer (×5.1), Veteran Oprichnik (×4.7) and Sowar (×4.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Huaraca good against?
- For the same resources it beats Organ Gun (×3.8), Gatling Gun (×3.5), Siege Elephant (×3) and Hand Mortar (×3) hardest.
- How much does Huaraca cost in AoE3?
- 30 wood, 90 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Huaraca?
- Inca, Portuguese and Spanish.
- What is the proto ID of Huaraca?
- deSlinger — the name scenario triggers, AI scripts and mods use.
Ranged infantry that inflicts siege damage. Good against Artillery and Infantry.
- Population
- 2
- Line of sight
- 16
- Ranged resist
- 20%
- Siege resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
deSlinger
In the game's words
How to use it
The Huaraca is an Inca unique unit available at the Kallanka and the Stronghold starting in the Fortress Age. It is armed with a sling and hurls incendiary stones from a long range. While effective against buildings, artillery, ships, and infantry due to their high attack and siege damage, Huaracas are extremely vulnerable to melee attacks due to their poor armor and long reloading time. When fielded in numbers, Huaracas can be particularly deadly.
History
The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. They wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Battles tended to open with a hail of projectile weaponry before the forces closed in melee combat. One such ranged weapon was the Huaraca, or sling, which was used to hurl stones with great speed and force over considerable distances. Slings were deadly in the field, their stones capable of shattering bones and causing severe internal bleeding upon impact; their ranged nature also made them an effective tool for attacking defenders while assailing fortifications.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 siege | 3 s | 14 | ×2 vs Artillery×0.3 vs Cavalry×1.2 vs Heavy Infantry×0.3 vs Light Infantry |
| Melee | 8 melee | 1.5 s | — | ×2 vs Artillery×0.3 vs Cavalry×1.2 vs Heavy Infantry×0.3 vs Light Infantry |
| Siege | 40 siege | 4 s | 14 | ×1.25 vs Walls×2.5 vs Fixed Gun |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Huaraca beats
Organ Gunedge ×3.8
Gatling Gunedge ×3.5
Siege Elephantedge ×3
Hand Mortaredge ×3
Culverinedge ×2.9
Light Cannonedge ×2.3
Bolas Warrioredge ×1.7
Flaming Arrowedge ×1.6
Beats Huaraca
Steppe Rideredge ×5.6
Veteran Lanceredge ×5.1
Veteran Oprichnikedge ×4.7
Sowaredge ×4.2
Naginata Rideredge ×4
Uhlanedge ×3.8
Raideredge ×3.8
Chinacoedge ×3.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).