Infantry · Fortress Age
Bolas Warrior
Bolas Warrior (proto ID deBolasWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 15 every 3 s at range 12 (×1.6 vs Coyote Man, ×2 vs Heavy Cavalry, ×1.25 vs Light Cavalry, ×1.25 vs Ranged Shock Infantry); melee 15 every 1.5 s (×1.6 vs Coyote Man, ×2 vs Heavy Cavalry, ×1.25 vs Light Cavalry, ×1.25 vs Ranged Shock Infantry), 20% ranged resist. It costs 75 food, 45 coin and takes 30 s to train at the Fluyt, Fort, Galleon and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×3.3) and beats the Flail Elephant hardest. 3 civilizations have it.
Quick answers (5)
- What counters Bolas Warrior in AoE3?
- For the same resources, Jaguar Prowl Knight (×3.3), Bandido (×2.9), Renegado (×2.9) and Aenna (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Bolas Warrior good against?
- For the same resources it beats Flail Elephant (×2.4), Mahout Lancer (×2.2), Tashunke Prowler (×2) and Hand Mortar (×2) hardest.
- How much does Bolas Warrior cost in AoE3?
- 75 food, 45 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Bolas Warrior?
- Inca, Portuguese and Spanish.
- What is the proto ID of Bolas Warrior?
- deBolasWarrior — the name scenario triggers, AI scripts and mods use.
Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.
- Population
- 1
- Line of sight
- 14
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
deBolasWarrior
In the game's words
How to use it
The Bolas Warrior is unique to the Incas and is available from the Kallanka and the Stronghold starting in the Fortress Age. It is a relatively tough infantry unit with a strong attack. As the Bolas Warrior does its damage at range, it is good to maintain this range whenever possible. Its attack has a couple of notable features: it deals area damage, affecting several units in the vicinity of where the bolas are thrown, and it slows enemy units down temporarily, preventing them from reaching their targets. Bolas Warriors are particularly effective against cavalry at range, but are vulnerable to melee attacks.
History
The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. They wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Battles tended to open with a hail of projectile weaponry before the forces closed in melee combat. One such projectile was the bolas, a relatively short-ranged weapon consisting of a pair of stone or metal weights joined by a chain or rope that entangled itself around the limbs of a target, injuring it while wrapping tightly to hamper movement. Once snared, the victim was left defenseless and vulnerable to a deadly blow.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Rangedarea 2 | 15 ranged | 3 s | 12 | ×1.6 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Infantry×1.25 vs Light Cavalry×1.25 vs Ranged Shock Infantry×0.8 vs Mounted Granadero×0.8 vs Rifle Rider |
| Melee | 15 melee | 1.5 s | — | ×1.6 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Infantry×1.25 vs Light Cavalry×1.25 vs Ranged Shock Infantry×0.8 vs Mounted Granadero×0.8 vs Rifle Rider |
| Siege | 19 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Bolas Warrior beats
Flail Elephantedge ×2.4
Mahout Lanceredge ×2.2
Tashunke Prowleredge ×2
Hand Mortaredge ×2
Siege Elephantedge ×1.9
Cuirassieredge ×1.6
Hakkapelitedge ×1.5
Retaineredge ×1.4
Beats Bolas Warrior
Jaguar Prowl Knightedge ×3.3
Bandidoedge ×2.9
Renegadoedge ×2.9
Aennaedge ×2.9
Cetan Bowmanedge ×2.9
Macemanedge ×2.8
Streletedge ×2.8
Otontin Slingeredge ×2.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 24 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).