AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Bolas Warrior

Bolas Warrior (proto ID deBolasWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 15 every 3 s at range 12 (×1.6 vs Coyote Man, ×2 vs Heavy Cavalry, ×1.25 vs Light Cavalry, ×1.25 vs Ranged Shock Infantry); melee 15 every 1.5 s (×1.6 vs Coyote Man, ×2 vs Heavy Cavalry, ×1.25 vs Light Cavalry, ×1.25 vs Ranged Shock Infantry), 20% ranged resist. It costs 75 food, 45 coin and takes 30 s to train at the Fluyt, Fort, Galleon and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×3.3) and beats the Flail Elephant hardest. 3 civilizations have it.

Quick answers (5)
What counters Bolas Warrior in AoE3?
For the same resources, Jaguar Prowl Knight (×3.3), Bandido (×2.9), Renegado (×2.9) and Aenna (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Bolas Warrior good against?
For the same resources it beats Flail Elephant (×2.4), Mahout Lancer (×2.2), Tashunke Prowler (×2) and Hand Mortar (×2) hardest.
How much does Bolas Warrior cost in AoE3?
75 food, 45 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Bolas Warrior?
Inca, Portuguese and Spanish.
What is the proto ID of Bolas Warrior?
deBolasWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food75Coin45
Train time
30 s
Speed
4

Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.

Population
1
Line of sight
14
Ranged resist
20%
Available from
IIIFortress
XP when killed
12
Game ID
deBolasWarrior

In the game's words

How to use it

The Bolas Warrior is unique to the Incas and is available from the Kallanka and the Stronghold starting in the Fortress Age. It is a relatively tough infantry unit with a strong attack. As the Bolas Warrior does its damage at range, it is good to maintain this range whenever possible. Its attack has a couple of notable features: it deals area damage, affecting several units in the vicinity of where the bolas are thrown, and it slows enemy units down temporarily, preventing them from reaching their targets. Bolas Warriors are particularly effective against cavalry at range, but are vulnerable to melee attacks.

History

The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. They wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Battles tended to open with a hail of projectile weaponry before the forces closed in melee combat. One such projectile was the bolas, a relatively short-ranged weapon consisting of a pair of stone or metal weights joined by a chain or rope that entangled itself around the limbs of a target, injuring it while wrapping tightly to hamper movement. Once snared, the victim was left defenseless and vulnerable to a deadly blow.

From the game's History encyclopedia (Infantry).

Bolas Warrior, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 215 ranged3 s12×1.6 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Infantry×1.25 vs Light Cavalry×1.25 vs Ranged Shock Infantry×0.8 vs Mounted Granadero×0.8 vs Rifle Rider
Melee15 melee1.5 s—×1.6 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Infantry×1.25 vs Light Cavalry×1.25 vs Ranged Shock Infantry×0.8 vs Mounted Granadero×0.8 vs Rifle Rider
Siege19 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Bolas Warrior beats

Beats Bolas Warrior

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Champion Bolas Warriorsdamage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Guardian Ranged) +2
Elite Bolas Warriorshit points +25%, damage +25%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Guardian Ranged) +1
Legendary Bolas Warriorshit points +50%, damage +50%
TEAM House of Aviztrain time −15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 24 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).