AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Plumed Spearman

Plumed Spearman (proto ID deIncaSpearman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 100 food, 20 wood and takes 33 s to train at the Fluyt, Fort, Galleon and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2) and beats the Hand Mortar hardest. 3 civilizations have it.

Quick answers (5)
What counters Plumed Spearman in AoE3?
For the same resources, Jaguar Prowl Knight (×2), Veteran Halberdier (×1.6), Desperado (×1.5) and Pistolero (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Plumed Spearman good against?
For the same resources it beats Hand Mortar (×4), Culverin (×3.7), Organ Gun (×3.6) and Yabusame Archer (×3.4) hardest.
How much does Plumed Spearman cost in AoE3?
100 food, 20 wood; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Plumed Spearman?
Inca, Portuguese and Spanish.
What is the proto ID of Plumed Spearman?
deIncaSpearman — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food100Wood20
Train time
33 s
Speed
5

Heavy infantry armed with a feathered spear. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
deIncaSpearman

In the game's words

How to use it

The Plumed Spearman replaces the Pikeman and is unique to the Incas. It is available from the War Hut and the Stronghold starting in the Commerce Age and, like the Pikeman, is particularly effective against cavalry units and buildings. The Plumed Spearman costs more food than a Pikeman, but is sturdier and deals more damage as well.

History

The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. They wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Battles tended to open with a hail of projectile weaponry before the forces closed in melee combat. Inca spears were sharpened lengths of wood, hardened in fire. Their halberd had a bronze-bladed axe head opposite a hook and crowned by a stabbing point, allowing their spearmen a variety of available uses and fighting tactics.

From the game's History encyclopedia (Infantry).

Plumed Spearman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee13 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege35 siege3 s——
Melee (cover)7 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Plumed Spearman beats

Beats Plumed Spearman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Cañari Supporttime between attacks (Melee (cover)) −20%, time between attacks (Melee (defend)) −20%, time between attacks (Melee) −20%
Champion Plumed Spearmendamage +25%, hit points +25%
Elite Plumed Spearmenhit points +25%, damage +25%
Legendary Plumed Spearmenhit points +50%, damage +50%
Melee Infantry Combathit points +15%, damage +15%
TEAM Hidalgostrain time −15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%

…and 26 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).