AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Maceman

Maceman (proto ID deMaceman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 260 hit points, ranged 72 every 3 s; melee 36 every 2 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 20% ranged resist, 10% siege resist. It costs 100 food, 100 coin and takes 45 s to train at the Fluyt, Fort, Galleon and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Organ Gun hardest. 3 civilizations have it.

Quick answers (5)
What counters Maceman in AoE3?
For the same resources, Jaguar Prowl Knight (×1.8), Veteran Halberdier (×1.3), Veteran Lancer (×1.2) and Levied Gunner (×1.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Maceman good against?
For the same resources it beats Organ Gun (×4.7), Gatling Gun (×4.3), Siege Elephant (×3.8) and Hand Mortar (×3.7) hardest.
How much does Maceman cost in AoE3?
100 food, 100 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Maceman?
Inca, Portuguese and Spanish.
What is the proto ID of Maceman?
deMaceman — the name scenario triggers, AI scripts and mods use.
Hit points
260
Cost
Food100Coin100
Train time
45 s
Speed
4.25

Powerful Heavy hand infantry which inflicts area damage with a large bludgeon. Good against buildings, cavalry and anything within range.

Population
2
Line of sight
12
Ranged resist
20%
Siege resist
10%
Available from
IIIFortress
XP when killed
20
Game ID
deMaceman

In the game's words

How to use it

The Maceman is an Inca unique unit that is available from the Kallanka and the Stronghold starting in the Fortress Age. It can also be spawned at the Community Plaza by the Supay Ceremony. Macemen are expensive but deadly, with many hitpoints and a high attack that affects all enemy units in its path. They deal crushing blows with their two-handed maces that annihilate groups of infantry and cavalry alike and can swiftly destroy buildings, but are vulnerable to fast ranged infantry and artillery at range due to their slow speed.

History

The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions. The Chimu, inheritors of the ancient Moche culture, were once bitter enemies of the Inca but, once subdued, provided the Inca with some of their most formidable and loyal troops. The Chimu were known for their use of maces and clubs in warfare. Some warriors strode fearlessly into battle, carrying massive maces that required both hands to swing and decimated anything in their path. These elite shock troops posed a deadly threat to any opponent, whether in the field or in a fortification under siege.

From the game's History encyclopedia (Infantry).

Maceman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ship attack72 siege3 s——
Meleearea 2.536 melee2 s—×2 vs Cavalry×1.6 vs Light Infantry
Siegearea 2.572 siege3 s—×0 vs Herded Animals×0.67 vs Land Economy×0.67 vs Land Military
Melee (cover)area 2.518 melee2 s—×2 vs Cavalry×1.6 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Maceman beats

Beats Maceman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Champion Macemendamage +25%, hit points +25%
Chanca Supportresist +0.05
Elite Macemenhit points +25%, damage +25%
Legendary Macemenhit points +50%, damage +50%
Melee Infantry Combathit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 25 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).