AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Puma Spearman

Puma Spearman (proto ID xpPumaMan) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 125 hit points, melee 12 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 20% melee resist. It costs 45 food, 45 coin and takes 30 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.9) and beats the Yabusame Archer hardest. 1 civilization has it.

Quick answers (5)
What counters Puma Spearman in AoE3?
For the same resources, Jaguar Prowl Knight (×1.9), Veteran Halberdier (×1.4), Desperado (×1.4) and Pistolero (×1.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Puma Spearman good against?
For the same resources it beats Yabusame Archer (×4.8), Flail Elephant (×4.7), Hand Mortar (×4.4) and Mahout Lancer (×4.4) hardest.
How much does Puma Spearman cost in AoE3?
45 food, 45 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Puma Spearman?
Aztecs.
What is the proto ID of Puma Spearman?
xpPumaMan — the name scenario triggers, AI scripts and mods use.
Hit points
125
Cost
Food45Coin45
Train time
30 s
Speed
5

Warrior armed with a deadly spear. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
9
Game ID
xpPumaMan

In the game's words

How to use it

The Puma Spearman is a spear-bearing infantry unit with decent hitpoints and damage, but no range. This unit does all of its damage in melee combat. Puma Spearmen are good against cavalry or buildings. You can upgrade the Puma Spearman to Elite and Champion.

History

In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. To the Aztecs, the puma was a respected predator and held religious significance within their pantheon of gods. The Spanish recorded that Montezuma kept a puma-like creature called the cuitlamiztli (or wolf-cat) in his private zoo. Mexican legends refer to the existence of the onza, a long-legged and extremely aggressive cat native to the region.

From the game's History encyclopedia (Infantry).

Puma Spearman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee12 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege41 siege3 s——
Melee (cover)6 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Puma Spearman beats

Beats Puma Spearman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Aztecs

Home City cards that ship it

Cards and technologies that change it

Champion Puma Spearmendamage +25%, hit points +25%
Elite Puma Spearmenhit points +25%, damage +25%
Legendary Puma Spearmenhit points +50%, damage +50%
Ruthlessnessdamage bonus against Villager +0.5
TEAM Hidalgostrain time −15%
War Hut Trainingtrain time −35%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Kraton GuardsPikeman: damage +20%, hit points +20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%

…and 26 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).