AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Crabat

Crabat (proto ID deSaloonCrabat) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, ranged 30 every 3 s at range 8; melee 12 every 1.5 s (×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 15% ranged resist. It costs 150 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 2 more. 6 civilizations have it.

Quick answers (3)
How much does Crabat cost in AoE3?
150 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Crabat?
Italians, Maltese, Poles, Germans, Ottomans and Russians.
What is the proto ID of Crabat?
deSaloonCrabat — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
Coin150
Train time
40 s
Speed
7

Fast light ranged cavalry that performs well against all units. Counters Heavy Cavalry in hand combat. Benefits from promotions.

Population
4
Line of sight
14
Ranged resist
15%
Available from
IIColonial
XP when killed
30
Game ID
deSaloonCrabat

In the game's words

How to use it

The Crabat is a light cavalry outlaw unit available at the Saloon, Tavern, and Monastery beginning in the Commerce Age. Despite their poor hitpoints and range, they are agile units with excellent attack and solid siege abilities. Their hitpoints and rate of fire improve with extensive use.

History

During the European-Ottoman wars of the 16th century, light skirmishing cavalry from the Balkans began to cultivate a formidable reputation. By the 17th century, a particular variant of these, known as the Crabats (derived from the Slavic Croats), saw widespread action in conflicts across all of Europe, most prominently during the Thirty Years' War. Their combined use of sabres and pistols made them versatile combatants who could inflict serious damage in short and efficient intervals. Initially deployed by the Habsburg monarchy, Crabats would also form the basis of King Louis XIV of France’s Royal Cravates. Crabats are particularly famous for their iconic knotted neck ties, from which the popular fashion item the cravat originates.

From the game's History encyclopedia (Mercenaries).

Crabat, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s8×0.5 vs Villager
Melee12 melee1.5 s—×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege10 siege1.5 s——

Home City cards that ship it

Cards and technologies that change it

Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 51 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).