AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Hajduk

Hajduk (proto ID deSaloonHajduk) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 14 every 3 s at range 20 (×2 vs Counter Skirmisher, ×1.5 vs Heavy Infantry, ×2 vs Light Infantry); melee 14 every 1.5 s (×2 vs Counter Skirmisher, ×1.5 vs Heavy Infantry, ×2 vs Light Infantry), 30% ranged resist. It costs 110 coin and takes 35 s to train at the Saloon, Lombard, Whaling Ship and 2 more. 6 civilizations have it.

Quick answers (3)
How much does Hajduk cost in AoE3?
110 coin; 35 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hajduk?
Italians, Maltese, Poles, Germans, Ottomans and Russians.
What is the proto ID of Hajduk?
deSaloonHajduk — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Coin110
Train time
35 s
Speed
4.5

Popular outlaw armed with a rifle. Good against other skirmishers. Benefits from promotions.

Population
3
Line of sight
20
Ranged resist
30%
Available from
IIColonial
XP when killed
22
Game ID
deSaloonHajduk

In the game's words

How to use it

The Hajduk is a ranged infantry outlaw unit that may be hired at the Tavern, Saloon, or Monastery beginning in the Commerce Age. It gets a large attack bonus against skirmishers and a small boost against other infantry units. It also has veterancy for hitpoints and damage.

History

Hajduks were typical bandits and brigands who inhabited much of the Balkans during the Ottoman occupation of the 17th through 19th centuries. They occasionally served as mercenaries to the nearby Habsburgs, especially as part of the Military Frontier by the Ottoman border. Hajduk activity was predominantly motivated by the harsh taxes and religious persecution carried out under the Ottoman leaders, and as such, their targets were mostly Ottoman authority figures and aristocrats that benefited from their policies. This Robin Hood-style morality contributed to the romanticization of Hajduks as Christian freedom fighters battling Ottoman oppression. Despite their guerrilla-style combat tactics, bands of Hajduks adhered to a hierarchical system. The Serbian leader Karađorđe spent his early military career as a Hajduk and later applied his experience while spearheading the First Serbian Uprising against the Ottomans.

From the game's History encyclopedia (Mercenaries).

Hajduk, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged14 ranged3 s20×2 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1.5 vs Heavy Infantry×2 vs Light Infantry
Melee14 melee1.5 s—×2 vs Counter Skirmisher×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1.5 vs Heavy Infantry×1 vs Light Cavalry×2 vs Light Infantry
Siege12 siege3 s——

Cards and technologies that change it

Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%

…and 42 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).