AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Pandour

Pandour (proto ID deMercPandour) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 230 hit points, ranged 25 every 3 s at range 20 (×2.5 vs Counter Skirmisher, ×1.25 vs Heavy Infantry, ×2.5 vs Light Infantry); melee 12 every 1.5 s (×3 vs Villager), 40% ranged resist. It costs 185 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 7 civilizations have it.

Quick answers (3)
How much does Pandour cost in AoE3?
185 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Pandour?
Italians, Maltese, Poles, Swedes, Germans, Ottomans and Russians.
What is the proto ID of Pandour?
deMercPandour — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Coin185
Train time
40 s
Speed
4.5

Notorious Counter Skirmisher from the Balkans that counters Skirmishers. Can use stealth.

Population
2
Line of sight
25
Ranged resist
40%
Available from
IIIFortress
XP when killed
19
Game ID
deMercPandour

In the game's words

How to use it

The Pandour is a mercenary ranged infantry unit. Pandours are not the most durable units, but they are speedy, have a resistance against ranged attacks, and can enter Stealth mode, making them excellent raiders. Like a Skirmisher, they attack their enemies with a rifle from range, but in contrast they are more effective against ranged infantry than heavy infantry.

History

The Pandours were light infantrymen of the Hungarian military during the 18th century, generally drawn from Slavic border regions, especially Croatia. While effective, they were undisciplined, and tended to rely on a reputation for ferocity and individual prowess in combat, making them useful tools at times and a hindrance to military cohesion in others. In an effort to mitigate the latter issue, the Habsburgs imprisoned their commander, the troublesome Baron von der Trenck, and modified their structure so as to become more manageable – yet their fearsome reputation remained.

From the game's History encyclopedia (Mercenaries).

Pandour, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged25 ranged3 s20×2.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Infantry
Melee12 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×3 vs Villager
Siege20 siege3 s——

Trained at

Civilizations

ItaliansMaltesePolesSwedesGermansOttomansRussians

Home City cards that ship it

Cards and technologies that change it

ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 40 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).