Mercenary · Fortress Age
Pandour
Pandour (proto ID deMercPandour) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 230 hit points, ranged 25 every 3 s at range 20 (×2.5 vs Counter Skirmisher, ×1.25 vs Heavy Infantry, ×2.5 vs Light Infantry); melee 12 every 1.5 s (×3 vs Villager), 40% ranged resist. It costs 185 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 7 civilizations have it.
Quick answers (3)
- How much does Pandour cost in AoE3?
- 185 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Pandour?
- Italians, Maltese, Poles, Swedes, Germans, Ottomans and Russians.
- What is the proto ID of Pandour?
- deMercPandour — the name scenario triggers, AI scripts and mods use.
Notorious Counter Skirmisher from the Balkans that counters Skirmishers. Can use stealth.
- Population
- 2
- Line of sight
- 25
- Ranged resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 19
- Game ID
deMercPandour
In the game's words
How to use it
The Pandour is a mercenary ranged infantry unit. Pandours are not the most durable units, but they are speedy, have a resistance against ranged attacks, and can enter Stealth mode, making them excellent raiders. Like a Skirmisher, they attack their enemies with a rifle from range, but in contrast they are more effective against ranged infantry than heavy infantry.
History
The Pandours were light infantrymen of the Hungarian military during the 18th century, generally drawn from Slavic border regions, especially Croatia. While effective, they were undisciplined, and tended to rely on a reputation for ferocity and individual prowess in combat, making them useful tools at times and a hindrance to military cohesion in others. In an effort to mitigate the latter issue, the Habsburgs imprisoned their commander, the troublesome Baron von der Trenck, and modified their structure so as to become more manageable – yet their fearsome reputation remained.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 25 ranged | 3 s | 20 | ×2.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Infantry |
| Melee | 12 melee | 1.5 s | — | ×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×3 vs Villager |
| Siege | 20 siege | 3 s | — | — |
Home City cards that ship it
Cards and technologies that change it
…and 40 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).