AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Royal Horseman

Royal Horseman (proto ID deMercRoyalHorseman) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 1,200 hit points, melee 30 every 1.5 s, 30% ranged resist. It costs 400 coin and takes 60 s to train at the Saloon, Lombard, Palace and 3 more. 13 civilizations have it.

Quick answers (3)
How much does Royal Horseman cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Royal Horseman?
British, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Royal Horseman?
deMercRoyalHorseman — the name scenario triggers, AI scripts and mods use.
Hit points
1,200
Cost
Coin400
Train time
60 s
Speed
6.25

Guard cavalry mercenary riding a heavy war horse that damages units while moving.

Population
4
Line of sight
15
Ranged resist
30%
Available from
IVIndustrial
XP when killed
40
Game ID
deMercRoyalHorseman

In the game's words

How to use it

The Royal Horseman is a heavy hand cavalry mercenary. Royal Horsemen are powerful, durable units that inflict trample damage on adjacent enemy units. They also utilize a melee attack with a large area of effect.

History

As the opulence and military prowess of early-modern European states increased, several monarchs and other magnates equipped ‘gardes du corps’ – personal bodyguards, usually consisting of elite cavalry. While these gradually became increasingly widespread, those in France and the German states developed an especially fearsome reputation. Heavy cavalry remained effective in battle, whether as a shock force, when executing cleverly timed tactical maneuvers, or merely when protecting their ruler, but there was a darker side to them as well – they were often sent to literally trample unruly subjects in instances of civil unrest.

From the game's History encyclopedia (Mercenaries).

Royal Horseman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 330 melee1.5 s——
Siege30 siege3 s——
Tramplearea 520 melee2 s——

Home City cards that ship it

Cards and technologies that change it

Garde du Corpsbecomes available
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%; becomes available
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%; Industrial Mercenary: damage −7%, hit points −7%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%; Industrial Mercenary: hit points −15%, damage −15%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%

…and 41 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).