AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Poles

British and Poles share 15 of their regular units and 65 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Poles start worth 1,400 and train 20.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Poles

Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman

Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.

Units only one of them has

Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeBritishPoles
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 700
Fortress AgeThe Mohawk Statesman ≈ 790The Scout ≈ 840
Industrial AgeThe Engineer ≈ 1,000The Cavalry Marshal ≈ 1,400
Imperial AgeEl Presidente ≈ 2,000The Royalist ≈ 2,100

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

102

only British

65

in both decks

88

only Poles