Infantry · Colonial Age
Piechur
Piechur (proto ID dePiechur) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 16 every 3 s at range 16 (×1.5 vs Heavy Infantry, ×3 vs Light Cavalry, ×3 vs Ranged Shock Infantry, ×1.5 vs Light Infantry); melee 10 every 1.5 s, 30% ranged resist. It costs 70 food, 40 coin and takes 33 s to train at the Barracks, Fort and Galleon. For the same resources it loses hardest to the Veteran Lancer (edge ×2.3) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Piechur in AoE3?
- For the same resources, Veteran Lancer (×2.3), Falconet (×2.1), Horse Artillery (×2) and Sowar (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Piechur good against?
- For the same resources it beats Siege Elephant (×3.1), Hand Mortar (×2), Bolas Warrior (×1.9) and Hakkapelit (×1.8) hardest.
- How much does Piechur cost in AoE3?
- 70 food, 40 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Piechur?
- Poles.
- What is the proto ID of Piechur?
- dePiechur — the name scenario triggers, AI scripts and mods use.
Versatile Rifleman. Good against all infantry.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
dePiechur
In the game's words
How to use it
The Piechur is a unique Polish ranged infantry unit that replaces the Skirmisher and is available at the Barracks starting in the Commerce Age. Unlike other skirmishers the Piechur counters all Infantry units at the expense of shorter range. The unit gains extra range through upgrades, but its low hitpoints require careful protection from enemy melee cavalry.
History
As the Polish-Lithuanian nobility viewed foot service as undignified, Polish infantry duties often fell to foreign mercenaries, primarily Scots, Germans, and highly valued Hungarian Hajduks. This bias was reinforced by a dominant equestrian culture, fostered by the necessity of countering constant raids from the Eurasian steppes. Domestic levies like the “piechota wybraniecka” were instead organized by land or housing counts, earning them the nicknames "field" or "smoke" infantry, while specialized Kurpie foresters provided expert marksman support. The Commonwealth ultimately struggled to modernize its infantry in time to preserve the state. The first truly modern Polish infantrymen did not appear until the Napoleonic era, fighting within the legions of the Duchy of Warsaw.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 16 | ×0.5 vs Cavalry×1.5 vs Heavy Infantry×3 vs Light Cavalry×0.5 vs Light Infantry×3 vs Ranged Shock Infantry×1.5 vs Light Infantry |
| Melee | 10 melee | 1.5 s | — | — |
| Siege | 14 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Piechur beats
Siege Elephantedge ×3.1
Hand Mortaredge ×2
Bolas Warrioredge ×1.9
Hakkapelitedge ×1.8
Rifle Rideredge ×1.7
Howdahedge ×1.6
Yabusame Archeredge ×1.5
Jungle Bowmanedge ×1.5
Beats Piechur
Veteran Lanceredge ×2.3
Falconetedge ×2.1
Horse Artilleryedge ×2
Sowaredge ×1.9
Veteran Halberdieredge ×1.8
Naginata Rideredge ×1.8
Retaineredge ×1.8
Flaming Arrowedge ×1.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 26 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).