Cavalry · Colonial Age
Hussar
Hussar (proto ID Hussar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 30 every 1.5 s, 20% ranged resist. It costs 120 food, 80 coin and takes 40 s to train at the Corral, Fluyt, Fort and 6 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.2) and beats the Gatling Gun hardest. 14 civilizations have it.
Quick answers (5)
- What counters Hussar in AoE3?
- For the same resources, Puma Spearman (×2.2), Levied Spearman (×2.1), Soldado (×2.1) and Veteran Halberdier (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Hussar good against?
- For the same resources it beats Gatling Gun (×8.3), Culverin (×6.5), Organ Gun (×6.4) and Siege Elephant (×5.4) hardest.
- How much does Hussar cost in AoE3?
- 120 food, 80 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Hussar?
- British, United States, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
- What is the proto ID of Hussar?
- Hussar — the name scenario triggers, AI scripts and mods use.
Hand cavalry armed with cold steel. Good against light infantry.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
Hussar
In the game's words
How to use it
The Hussar is a fast cavalry unit with good speed and attack, but no range. This means the Hussar is vulnerable to units until it can close with them. As one of the faster units in the game - this happens quickly. Hussars, for the civilizations that get them, are a good backbone for a cavalry-driven army. They are good at assaulting artillery, going toe-to-toe with other cavalry, and fleeing battle when high-hitpoint, high-attack units like Pikemen appear.
History
Lasalle, Napoleon's most dashing and competent light cavalry commander, boldly stated that any Hussar who lived to see the age of 30 was "a blackguard." Hussars were known for their daring and flamboyant displays in and out of combat. They could be an unruly and rowdy lot, though some, like the Prussian Death's Head Hussars, looked quite severe. Hussars were used to scout, gather intelligence, run down their enemy counterparts, and in flanking and screening maneuvers. They were excellent horsemen and daring to a fault. The Prussian hussars, who served under Wellington at Waterloo, wore uniforms of almost entirely unrelieved black, with a large white skull and crossbones on the front of their short-brimmed, tall cylindrical hats. Hussars were typically armed with curved cavalry sabers and sometimes muskets or pistols.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 30 melee | 1.5 s | — | — |
| Siege | 20 siege | 3 s | — | — |
| Tramplearea 3 | 20 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Hussar beats
Gatling Gunedge ×8.3
Culverinedge ×6.5
Organ Gunedge ×6.4
Siege Elephantedge ×5.4
Hand Mortaredge ×5
Leather Cannonedge ×4.8
Light Cannonedge ×3.8
Huaracaedge ×3.5
Beats Hussar
Puma Spearmanedge ×2.2
Levied Spearmanedge ×2.1
Soldadoedge ×2.1
Veteran Halberdieredge ×2
Levied Gunneredge ×1.9
Tomahawkedge ×1.9
Sentineledge ×1.9
Rodeleroedge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).