AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Hussar

Hussar (proto ID Hussar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 30 every 1.5 s, 20% ranged resist. It costs 120 food, 80 coin and takes 40 s to train at the Corral, Fluyt, Fort and 6 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.2) and beats the Gatling Gun hardest. 14 civilizations have it.

Quick answers (5)
What counters Hussar in AoE3?
For the same resources, Puma Spearman (×2.2), Levied Spearman (×2.1), Soldado (×2.1) and Veteran Halberdier (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Hussar good against?
For the same resources it beats Gatling Gun (×8.3), Culverin (×6.5), Organ Gun (×6.4) and Siege Elephant (×5.4) hardest.
How much does Hussar cost in AoE3?
120 food, 80 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hussar?
British, United States, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Hussar?
Hussar — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Food120Coin80
Train time
40 s
Speed
6.75

Hand cavalry armed with cold steel. Good against light infantry.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
20
Game ID
Hussar

In the game's words

How to use it

The Hussar is a fast cavalry unit with good speed and attack, but no range. This means the Hussar is vulnerable to units until it can close with them. As one of the faster units in the game - this happens quickly. Hussars, for the civilizations that get them, are a good backbone for a cavalry-driven army. They are good at assaulting artillery, going toe-to-toe with other cavalry, and fleeing battle when high-hitpoint, high-attack units like Pikemen appear.

History

Lasalle, Napoleon's most dashing and competent light cavalry commander, boldly stated that any Hussar who lived to see the age of 30 was "a blackguard." Hussars were known for their daring and flamboyant displays in and out of combat. They could be an unruly and rowdy lot, though some, like the Prussian Death's Head Hussars, looked quite severe. Hussars were used to scout, gather intelligence, run down their enemy counterparts, and in flanking and screening maneuvers. They were excellent horsemen and daring to a fault. The Prussian hussars, who served under Wellington at Waterloo, wore uniforms of almost entirely unrelieved black, with a large white skull and crossbones on the front of their short-brimmed, tall cylindrical hats. Hussars were typically armed with curved cavalry sabers and sometimes muskets or pistols.

From the game's History encyclopedia (Cavalry).

Hussar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s——
Siege20 siege3 s——
Tramplearea 320 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Hussar beats

Beats Hussar

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Chiledamage +100%
Constablehit points +15%, damage +15%
Dutch States ArmyFood cost +10%, Coin cost +10%
Finnhorseshit points +20%
Finnhorseshit points +20%
Georgia HussarsFood cost −15%, Coin cost −15%
Georgian Hussarshealth regeneration set to 0.25
Guard Hussarshit points +30%, damage +30%
Hand Cavalry Hitpointshit points +15%
Horse Guardshit points +10%, damage +10%, speed +0.2
Imperial Horse Guardshit points +50%, damage +50%
Imperial Hussarshit points +50%, damage +50%
Imperial Life Guardshit points +50%, damage +50%
Life Guard Hussarshit points +10%, damage +10%
Patriotismtrain time −25%
Pułaski's Continental CavalryFood cost −10%, Coin cost −10%
Royal GuardsCoin cost +50%, Food cost +50%
ThoroughbredsFood cost −15%, Coin cost −15%
Trample Tacticstime between attacks (Trample) −0.5, hit points +15%
Veteran Hussarshit points +20%, damage +20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 28 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).