AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Winged Hussar

Winged Hussar (proto ID deWingedHussar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 360 hit points, melee 30 every 1.5 s (×1.5 vs Infantry), 20% ranged resist. It costs 130 food, 150 coin and takes 50 s to train at the Fort, Galleon and Stable. For the same resources it loses hardest to the Puma Spearman (edge ×2.4) and beats the Gatling Gun hardest. 2 civilizations have it.

Quick answers (5)
What counters Winged Hussar in AoE3?
For the same resources, Puma Spearman (×2.4), Qiang Pikeman (×2.3), Levied Spearman (×2.3) and Soldado (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Winged Hussar good against?
For the same resources it beats Gatling Gun (×6.3), Culverin (×5), Organ Gun (×4.9) and Siege Elephant (×4.1) hardest.
How much does Winged Hussar cost in AoE3?
130 food, 150 coin; 50 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Winged Hussar?
Poles and Germans.
What is the proto ID of Winged Hussar?
deWingedHussar — the name scenario triggers, AI scripts and mods use.
Hit points
360
Cost
Food130Coin150
Train time
50 s
Speed
6.75

Fast heavy Polish elite cavalryman with extra attack range and a powerful Winged lance charge.

Population
3
Line of sight
12
Ranged resist
20%
Available from
IIColonial
XP when killed
30
Game ID
deWingedHussar

In the game's words

How to use it

The Winged Hussar is an elite heavy cavalryman unique to the Poles. Starting in the Commerce Age, he is available at the Stable for a high resource and population cost. Winged Hussars are swift lancers who counter infantry. Their deadly lance charge attack inflicts siege damage, bypassing traditional unit armors against ranged and hand damage. This attack also damages units directly behind the main target, making Winged Hussars particularly effective against tight formations.

History

While the very first hussar units from the Balkans originally carried shields and lances, the evolution of this troop type in most of Europe led to a lighter, saber-swinging type of cavalry. On the contrary, the hussars of Poland became heavier over time, instead of lighter. In formidable armor and with flamboyant, ominously rattling wings attached to them, these elite horsemen charged into battle striking fear into even the most hardened armies of the time. The Winged Hussars gained a reputation for defeating numerically superior armies, most notably in the Battles of Kircholm or Klushino against the Swedes and Russians. Though their biggest feat was the liberating and devastating charge against a huge Ottoman army laying siege to Vienna in 1683.

From the game's History encyclopedia (Cavalry).

Winged Hussar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s3.75×1.5 vs Infantry
Siege20 siege3 s——
Tramplearea 320 melee2 s—×1.5 vs Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Winged Hussar beats

Beats Winged Hussar

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

PolesGermans

Home City cards that ship it

Cards and technologies that change it

Duchy of Warsawarea of damage (Melee (defend)) +1.5, area of damage (Melee) +1.5
Guard Winged Hussarshit points +40%, damage +40%
Imperial Winged Hussarshit points +50%, damage +50%
Koncerzdamage +10%, area of damage (Lance Charge) +1, range (Lance Charge) +2
Petyhorcyhit points +15%
Polish Cavalry Combathit points +10%, damage +10%
Polish HorsemanshipCavalry: train time −40%
Poniatowski's Legionpopulation −1
SzlachtaCoin cost −20%, Food cost −20%
Veteran Winged Hussarshit points +20%, damage +20%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 38 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).