Cavalry · Fortress Age
Cavalry Archer
Cavalry Archer (proto ID CavalryArcher) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 265 hit points, ranged 13 every 1.5 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 6.5 every 1.5 s (×2 vs Artillery, ×3.5 vs Coyote Man, ×4.5 vs Heavy Cavalry), 30% melee resist. It costs 100 food, 60 coin and takes 36 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Levied Spearman (edge ×2.3) and beats the Siege Elephant hardest. 4 civilizations have it.
Quick answers (5)
- What counters Cavalry Archer in AoE3?
- For the same resources, Levied Spearman (×2.3), Puma Spearman (×2.2), Veteran Halberdier (×2) and Pikeman (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Cavalry Archer good against?
- For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.8) and Culverin (×3.5) hardest.
- How much does Cavalry Archer cost in AoE3?
- 100 food, 60 coin; 36 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cavalry Archer?
- Italians, Poles, Ottomans and Russians.
- What is the proto ID of Cavalry Archer?
- CavalryArcher — the name scenario triggers, AI scripts and mods use.
Ranged cavalry. Good against cavalry.
- Population
- 2
- Line of sight
- 14
- Melee resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 16
- Game ID
CavalryArcher
In the game's words
How to use it
Cavalry Archers are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they are vulnerable to longer ranged units. Only the Ottomans and Russians field Cavalry Archers. They have fewer hitpoints and a lower attack than Dragoons, but are cheaper to train and cost less population space.
History
Nomadic cavalry archers roamed with their herds in eastern and southern Russia. They raided, traveled, and conquered into what would become Russia and eastern Europe. The Europeans called these fierce cavalrymen the Tartars, though the Tartars were only one of a conglomeration of many distinct nomadic tribes and people. Their colorful tents earned them a more poetic name, the "Golden Horde." The Golden Horde, united under Tokhtamysh, sacked Moscow, but was soon wracked by a civil war that splintered the Horde into several Khanates. The new Russian nation of Tsar Ivan the Terrible, allied with some of the splinter groups, while the Ottoman Empire under Mehmed II allied with others. Cavalry Archers wore light clothes - baggy pants, vests, long coats, and furred hats. Blue and red were popular colors, and embroidery a popular decoration to garments. Soldiers carried a variety of arms, primarily bows, but also swords, spears, and later, firearms. Though the Tartars are most commonly thought of as cavalry, they were competent infantry as well.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 13 ranged | 1.5 s | 12 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 6.5 melee | 1.5 s | — | ×2 vs Artillery×3.5 vs Coyote Man×4.5 vs Heavy Cavalry |
| Siege | 8 siege | 3 s | — | — |
| Tramplearea 3 | 6.5 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Cavalry Archer beats
Siege Elephantedge ×4.6
Gatling Gunedge ×4.4
Hand Mortaredge ×3.8
Culverinedge ×3.5
Organ Gunedge ×3.4
Flail Elephantedge ×2.9
Humbaraciedge ×2.7
Mahout Lanceredge ×2.7
Beats Cavalry Archer
Levied Spearmanedge ×2.3
Puma Spearmanedge ×2.2
Veteran Halberdieredge ×2
Pikemanedge ×2
Tomahawkedge ×1.9
Club Warrioredge ×1.8
Rodeleroedge ×1.6
Azapedge ×1.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).