AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Cavalry Archer

Cavalry Archer (proto ID CavalryArcher) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 265 hit points, ranged 13 every 1.5 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 6.5 every 1.5 s (×2 vs Artillery, ×3.5 vs Coyote Man, ×4.5 vs Heavy Cavalry), 30% melee resist. It costs 100 food, 60 coin and takes 36 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Levied Spearman (edge ×2.3) and beats the Siege Elephant hardest. 4 civilizations have it.

Quick answers (5)
What counters Cavalry Archer in AoE3?
For the same resources, Levied Spearman (×2.3), Puma Spearman (×2.2), Veteran Halberdier (×2) and Pikeman (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Cavalry Archer good against?
For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.8) and Culverin (×3.5) hardest.
How much does Cavalry Archer cost in AoE3?
100 food, 60 coin; 36 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cavalry Archer?
Italians, Poles, Ottomans and Russians.
What is the proto ID of Cavalry Archer?
CavalryArcher — the name scenario triggers, AI scripts and mods use.
Hit points
265
Cost
Food100Coin60
Train time
36 s
Speed
7

Ranged cavalry. Good against cavalry.

Population
2
Line of sight
14
Melee resist
30%
Available from
IIIFortress
XP when killed
16
Game ID
CavalryArcher

In the game's words

How to use it

Cavalry Archers are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they are vulnerable to longer ranged units. Only the Ottomans and Russians field Cavalry Archers. They have fewer hitpoints and a lower attack than Dragoons, but are cheaper to train and cost less population space.

History

Nomadic cavalry archers roamed with their herds in eastern and southern Russia. They raided, traveled, and conquered into what would become Russia and eastern Europe. The Europeans called these fierce cavalrymen the Tartars, though the Tartars were only one of a conglomeration of many distinct nomadic tribes and people. Their colorful tents earned them a more poetic name, the "Golden Horde." The Golden Horde, united under Tokhtamysh, sacked Moscow, but was soon wracked by a civil war that splintered the Horde into several Khanates. The new Russian nation of Tsar Ivan the Terrible, allied with some of the splinter groups, while the Ottoman Empire under Mehmed II allied with others. Cavalry Archers wore light clothes - baggy pants, vests, long coats, and furred hats. Blue and red were popular colors, and embroidery a popular decoration to garments. Soldiers carried a variety of arms, primarily bows, but also swords, spears, and later, firearms. Though the Tartars are most commonly thought of as cavalry, they were competent infantry as well.

From the game's History encyclopedia (Cavalry).

Cavalry Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged1.5 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee6.5 melee1.5 s—×2 vs Artillery×3.5 vs Coyote Man×4.5 vs Heavy Cavalry
Siege8 siege3 s——
Tramplearea 36.5 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Cavalry Archer beats

Beats Cavalry Archer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

AkincisLight Cavalry: damage bonus against Villager +100%; train time −15%
Boyarshit points +10%, damage +10%
Dvoryanehit points +5%, damage +5%, hand resist +0.05
Finnhorseshit points +20%
Flight Archerydamage +15%
Guard Cavalry Archershit points +30%, damage +30%
Imperial Cavalry Archershit points +50%, damage +50%
Imperial Dvoryanehit points +50%, damage +50%
Imperial Pancernihit points +50%, damage +50%
Landed GentryWood cost set to 55, Coin cost set to 0
Pancernihit points +40%, damage +40%, ranged resist +0.05, hand resist +0.05
Petyhorcyhit points +15%
Polish HorsemanshipCavalry: train time −40%
Sovnyadamage (Charge) +5, area of damage (Charge) +1
SzlachtaCoin cost −10%, Food cost −10%
Wallachian Horse Archersspeed +10%, hit points −25%, time between attacks (Bow) −0.5, time between attacks (Ranged) −0.5, time between attacks (Charge) −0.5, time between attacks (Siege) −1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%

…and 25 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).