AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Danes vs Germans

Danes and Germans share 17 of their regular units and 17 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Germans start worth 1,200 and train 20.

vs
Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Units only one of them has

Both: Caravel, Crossbowman, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Skirmisher, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeDanesGermans
Colonial AgeThe Naturalist ≈ 700The Naturalist ≈ 500
Fortress AgeThe Scout ≈ 720The Gentleman Pirate ≈ 800
Industrial AgeThe Viceroy ≈ 1,300The Cavalry Marshal ≈ 1,050
Imperial AgeThe Royalist ≈ 2,200El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

133

only Danes

17

in both decks

165

only Germans