AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Doppelsoldner

Doppelsoldner (proto ID Dopplesoldner) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 240 hit points, melee 20 every 1.5 s (×3 vs Cavalry, ×2 vs Light Infantry), 20% melee resist. It costs 75 food, 125 coin and takes 45 s to train at the Barracks, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.3) and beats the Hand Mortar hardest. 1 civilization has it.

Quick answers (5)
What counters Doppelsoldner in AoE3?
For the same resources, Jaguar Prowl Knight (×2.3), Veteran Halberdier (×1.8), Desperado (×1.7) and Pistolero (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Doppelsoldner good against?
For the same resources it beats Hand Mortar (×3.5), Culverin (×3.3), Organ Gun (×3.2) and Yabusame Archer (×3) hardest.
How much does Doppelsoldner cost in AoE3?
75 food, 125 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Doppelsoldner?
Germans.
What is the proto ID of Doppelsoldner?
Dopplesoldner — the name scenario triggers, AI scripts and mods use.
Hit points
240
Cost
Food75Coin125
Train time
45 s
Speed
4.5

Heavy swordsman with a sweep attack.

Population
2
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
20
Game ID
Dopplesoldner

In the game's words

How to use it

Doppelsoldners are a unique German infantry unit with high hitpoints and a sweeping attack that does area damage. Available in the Commerce Age, they are devastating in melee combat and tough enough to take on cavalry. Their attacks against buildings are also effective. They are expensive to produce and take more population slots than a Halberdier, but the damage they do is worth it!

History

Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike. Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms.

From the game's History encyclopedia (Infantry).

Doppelsoldner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 220 melee1.5 s—×3 vs Cavalry×2 vs Light Infantry
Siege60 siege3 s——
Melee (cover)area 210 melee1.5 s—×3 vs Cavalry×2 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Doppelsoldner beats

Beats Doppelsoldner

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Guard Doppelsoldnershit points +30%, damage +30%
Hand Infantry Combathit points +15%, damage +15%
Imperial Doppelsoldnershit points +50%, damage +50%
Solingen Steelhit points +50%, damage +50%, speed −33%
Veteran Doppelsoldnershit points +20%, damage +20%
Zweihänderhit points +10%, range (Melee) +1, range (Melee (cover)) +1, range (Melee (defend)) +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 25 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).