Infantry · Colonial Age
Doppelsoldner
Doppelsoldner (proto ID Dopplesoldner) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 240 hit points, melee 20 every 1.5 s (×3 vs Cavalry, ×2 vs Light Infantry), 20% melee resist. It costs 75 food, 125 coin and takes 45 s to train at the Barracks, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.3) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Doppelsoldner in AoE3?
- For the same resources, Jaguar Prowl Knight (×2.3), Veteran Halberdier (×1.8), Desperado (×1.7) and Pistolero (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Doppelsoldner good against?
- For the same resources it beats Hand Mortar (×3.5), Culverin (×3.3), Organ Gun (×3.2) and Yabusame Archer (×3) hardest.
- How much does Doppelsoldner cost in AoE3?
- 75 food, 125 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Doppelsoldner?
- Germans.
- What is the proto ID of Doppelsoldner?
- Dopplesoldner — the name scenario triggers, AI scripts and mods use.
Heavy swordsman with a sweep attack.
- Population
- 2
- Line of sight
- 12
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
Dopplesoldner
In the game's words
How to use it
Doppelsoldners are a unique German infantry unit with high hitpoints and a sweeping attack that does area damage. Available in the Commerce Age, they are devastating in melee combat and tough enough to take on cavalry. Their attacks against buildings are also effective. They are expensive to produce and take more population slots than a Halberdier, but the damage they do is worth it!
History
Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike. Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 20 melee | 1.5 s | — | ×3 vs Cavalry×2 vs Light Infantry |
| Siege | 60 siege | 3 s | — | — |
| Melee (cover)area 2 | 10 melee | 1.5 s | — | ×3 vs Cavalry×2 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Doppelsoldner beats
Hand Mortaredge ×3.5
Culverinedge ×3.3
Organ Gunedge ×3.2
Yabusame Archeredge ×3
Gatling Gunedge ×3
Flail Elephantedge ×2.9
Mahout Lanceredge ×2.7
Siege Elephantedge ×2.7
Beats Doppelsoldner
Jaguar Prowl Knightedge ×2.3
Veteran Halberdieredge ×1.8
Desperadoedge ×1.7
Pistoleroedge ×1.7
Caroleanedge ×1.6
Streletedge ×1.6
Sentineledge ×1.5
Soldadoedge ×1.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).