AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Veteran War Wagon

Veteran War Wagon (proto ID WarWagon) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 500 hit points, ranged 42 every 3 s at range 16 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 21 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 20% melee resist. It costs 150 food, 150 coin and takes 60 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.6) and beats the Siege Elephant hardest. 3 civilizations have it.

Quick answers (5)
What counters Veteran War Wagon in AoE3?
For the same resources, Qiang Pikeman (×2.6), Levied Spearman (×2.6), Puma Spearman (×2.5) and Veteran Halberdier (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Veteran War Wagon good against?
For the same resources it beats Siege Elephant (×4.3), Gatling Gun (×4.1), Hand Mortar (×3.5) and Culverin (×3.2) hardest.
How much does Veteran War Wagon cost in AoE3?
150 food, 150 coin; 60 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Veteran War Wagon?
British, Dutch and Germans.
What is the proto ID of Veteran War Wagon?
WarWagon — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Food150Coin150
Train time
60 s
Speed
6

Ranged wagon cavalry from Southern Germany. Good against cavalry.

Population
3
Line of sight
22
Melee resist
20%
Available from
IIIFortress
XP when killed
30
Game ID
WarWagon

In the game's words

How to use it

War Wagons are a unique German cavalry unit that has great hitpoints, a good ranged attack, and good speed. There is little reason not to build them if you have the resources. A war wagon excels at fighting cavalry because they have enough hitpoints to withstand melee attacks, enough speed to catch - or at least chase - cavalry that flee, and enough of an attack to do damage when they get into range.

History

During the internal conflicts of the Holy Roman Empire, regional infantry armies deployed armored wagons to counter heavy knightly cavalry. This defensive tactic originated with the Hussite armies of Bohemia, but quickly spread throughout the German principalities. In the German Peasants' War, rebel forces reinforced their supply wagons and chained them into protective rings, creating a so called Wagenburg ("Wagon Castle"). Because enemy cavalrymen mistakenly took these mobile fortresses for mere baggage trains, they charged unwittingly into devastating musket and artillery fire. By the Thirty Years' War, Southern German commanders had modernized this tactic. Specialized wagon trains were constructed with hardened wood, packed with musketeers, and outfitted with protruding spears or scythes to keep enemies at a distance.

From the game's History encyclopedia (Cavalry).

Veteran War Wagon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)42 ranged3 s16×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee21 melee1.5 s3×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Siege30 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Veteran War Wagon beats

Beats Veteran War Wagon

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Cavalry Combatdamage +15%, hit points +15%
Cavalry Hitpointshit points +15%
Guard War Wagonsdamage +30%, hit points +30%
Imperial War Wagonsdamage +50%, hit points +50%
Imperial War Wagonsdamage +50%, hit points +50%
Inuit Sledsspeed +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 35 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).