Cavalry · Fortress Age
Veteran War Wagon
Veteran War Wagon (proto ID WarWagon) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 500 hit points, ranged 42 every 3 s at range 16 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 21 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 20% melee resist. It costs 150 food, 150 coin and takes 60 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.6) and beats the Siege Elephant hardest. 3 civilizations have it.
Quick answers (5)
- What counters Veteran War Wagon in AoE3?
- For the same resources, Qiang Pikeman (×2.6), Levied Spearman (×2.6), Puma Spearman (×2.5) and Veteran Halberdier (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Veteran War Wagon good against?
- For the same resources it beats Siege Elephant (×4.3), Gatling Gun (×4.1), Hand Mortar (×3.5) and Culverin (×3.2) hardest.
- How much does Veteran War Wagon cost in AoE3?
- 150 food, 150 coin; 60 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Veteran War Wagon?
- British, Dutch and Germans.
- What is the proto ID of Veteran War Wagon?
- WarWagon — the name scenario triggers, AI scripts and mods use.
Ranged wagon cavalry from Southern Germany. Good against cavalry.
- Population
- 3
- Line of sight
- 22
- Melee resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 30
- Game ID
WarWagon
In the game's words
How to use it
War Wagons are a unique German cavalry unit that has great hitpoints, a good ranged attack, and good speed. There is little reason not to build them if you have the resources. A war wagon excels at fighting cavalry because they have enough hitpoints to withstand melee attacks, enough speed to catch - or at least chase - cavalry that flee, and enough of an attack to do damage when they get into range.
History
During the internal conflicts of the Holy Roman Empire, regional infantry armies deployed armored wagons to counter heavy knightly cavalry. This defensive tactic originated with the Hussite armies of Bohemia, but quickly spread throughout the German principalities. In the German Peasants' War, rebel forces reinforced their supply wagons and chained them into protective rings, creating a so called Wagenburg ("Wagon Castle"). Because enemy cavalrymen mistakenly took these mobile fortresses for mere baggage trains, they charged unwittingly into devastating musket and artillery fire. By the Thirty Years' War, Southern German commanders had modernized this tactic. Specialized wagon trains were constructed with hardened wood, packed with musketeers, and outfitted with protruding spears or scythes to keep enemies at a distance.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 42 ranged | 3 s | 16 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 21 melee | 1.5 s | 3 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 30 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Veteran War Wagon beats
Siege Elephantedge ×4.3
Gatling Gunedge ×4.1
Hand Mortaredge ×3.5
Culverinedge ×3.2
Organ Gunedge ×3.2
Flail Elephantedge ×2.9
Mahout Lanceredge ×2.7
Humbaraciedge ×2.5
Beats Veteran War Wagon
Qiang Pikemanedge ×2.6
Levied Spearmanedge ×2.6
Puma Spearmanedge ×2.5
Veteran Halberdieredge ×2.3
Pikemanedge ×2.3
Tomahawkedge ×2.2
Club Warrioredge ×2.1
Rodeleroedge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 35 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).