Civilization comparison · AoE3: DE 100.19.18309
Dutch vs Germans
Dutch and Germans share 15 of their regular units and 22 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Germans start worth 1,200 and train 20.
Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler
Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin
Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon
Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon
Units only one of them has
Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Monitor, Mortar, Pikeman, Priest, Settler, Skirmisher, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Dutch | Germans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
153
only Dutch
22
in both decks
160
only Germans