AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Germans

Dutch and Germans share 15 of their regular units and 22 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Germans start worth 1,200 and train 20.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Units only one of them has

Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Monitor, Mortar, Pikeman, Priest, Settler, Skirmisher, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeDutchGermans
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Sergeant at Arms ≈ 720The Gentleman Pirate ≈ 800
Industrial AgeThe Tycoon ≈ 1,000The Cavalry Marshal ≈ 1,050
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

153

only Dutch

22

in both decks

160

only Germans