AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Maltese vs Poles

Maltese and Poles share 14 of their regular units and 62 Home City cards. Maltese start worth 1,400 resources and train 18 kinds of units; Poles start worth 1,400 and train 20.

vs
Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Poles

Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman

Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.

Units only one of them has

Both: Crossbowman, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Petard, Spy.

Best age-up per age

AgeMaltesePoles
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 700
Fortress AgeThe Sergeant at Arms ≈ 800The Scout ≈ 840
Industrial AgeThe Engineer ≈ 1,000The Cavalry Marshal ≈ 1,400
Imperial AgeEl Presidente ≈ 2,000The Royalist ≈ 2,100

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

114

only Maltese

62

in both decks

91

only Poles