AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Hospitaller

Hospitaller (proto ID deHospitaller) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, melee 20 every 1.5 s (×2.5 vs Cavalry, ×1.9 vs Light Infantry), 20% melee resist. It costs 120 food, 80 coin and takes 40 s to train at the Barracks, Fort, Galleon and 2 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.3) and beats the Hand Mortar hardest. 3 civilizations have it.

Quick answers (5)
What counters Hospitaller in AoE3?
For the same resources, Jaguar Prowl Knight (×2.3), Veteran Halberdier (×1.8), Desperado (×1.7) and Pistolero (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Hospitaller good against?
For the same resources it beats Hand Mortar (×3.6), Culverin (×3.3), Organ Gun (×3.3) and Gatling Gun (×3) hardest.
How much does Hospitaller cost in AoE3?
120 food, 80 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hospitaller?
Danes, Italians and Maltese.
What is the proto ID of Hospitaller?
deHospitaller — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food120Coin80
Train time
40 s
Speed
4.5

A Knight of Malta armed with a great sword. Absorbs some of the damage inflicted to nearby allies. Faster near Buildings.

Population
2
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
20
Game ID
deHospitaller

In the game's words

How to use it

The Hospitaller is a unique Maltese heavy hand infantry unit that replaces the Halberdier. It is available at the Hospital starting in the Commerce Age and can be trained at the Hospital. Hospitallers have high hit points and attack values, and can deflect or absorb a portion of damage from attacks targeting adjacent allied units.

History

The Hospitallers were originally a knightly order founded in Jerusalem during the Crusades. They derived the byname from their association with the hospital of St. John in Jerusalem, and grew over time to become one of the most prominent Christian knightly orders. However, as their holdings in the Holy Land and eastern Mediterranean were gradually pried away, their power faded. However, they experienced a resurgence in 1530 when they were granted the island of Malta, which they held despite numerous invasions until 1798. Hospitaller soldiers were famed for their bravery, piety, and steadfast loyalty to the order which they served.

From the game's History encyclopedia (Infantry).

Hospitaller, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 120 melee1.5 s—×2.5 vs Cavalry×1.9 vs Light Infantry
Siege45 siege3 s——
Melee (cover)area 110 melee1.5 s—×2.5 vs Cavalry×1.9 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Hospitaller beats

Beats Hospitaller

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Dignitariesranged resist +0.2, line of sight +4
Guard Hospitallershit points +30%, damage +30%
Imperial Hospitallershit points +50%, damage +50%
Sovereign Order of Maltahit points +15%, damage +15%
Teutonic Knightsdamage +25%, speed −20%
Veteran Hospitallershit points +20%, damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 25 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).