Infantry · Colonial Age
Sentinel
Sentinel (proto ID deMalteseMusketeer) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 23 every 3 s at range 13; melee 18 every 1.5 s (×2.5 vs Cavalry, ×1.9 vs Light Infantry), 20% melee resist. It costs 60 food, 40 coin and takes 30 s to train at the Barracks, Fort, Galleon and 2 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.5) and beats the Flail Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Sentinel in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.5), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Sentinel good against?
- For the same resources it beats Flail Elephant (×4.1), Mahout Lancer (×3.8), Tashunke Prowler (×3.4) and Hand Mortar (×3.1) hardest.
- How much does Sentinel cost in AoE3?
- 60 food, 40 coin; 30 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Sentinel?
- Maltese.
- What is the proto ID of Sentinel?
- deMalteseMusketeer — the name scenario triggers, AI scripts and mods use.
Defensive Musketeer that may construct Outposts. Stronger near Buildings, especially Fortifications.
- Population
- 2
- Line of sight
- 14
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deMalteseMusketeer
In the game's words
How to use it
The Sentinel replaces the Musketeer and is unique to the Maltese. It is available starting in the Commerce Age and is adept on defense, gaining strength when positioned near buildings owned by the same player. It has better hit points and armor than standard Musketeers at the cost of two population slots as well as lower speed and range. When engaged by melee units, it will switch to a polearm.
History
Owing to their position on the frontier against a powerful adversary in the Ottoman Empire, the Knights of Malta were often forced to adopt primarily defensive tactics. Their troops were expert at defensive operations and well-equipped for such tasks – most notably, in 1565, a small Maltese defense force commanded by the Grand Master Jean Parisot de la Valette repelled a vastly numerically superior Ottoman force at the Siege of Malta. The early modern period saw the introduction of more advanced firearms into armies, but for centuries soldiers still retained the melee weapons of the prior era, which remained reliable and trusty when in a pinch.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 23 ranged | 3 s | 13 | — |
| Melee | 18 melee | 1.5 s | — | ×2.5 vs Cavalry×1.9 vs Light Infantry |
| Siege | 18 siege | 3 s | — | — |
| Rocketarea 1 | 18.4 siege | 3 s | 14 | ×0.25 vs Artillery |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Sentinel beats
Flail Elephantedge ×4.1
Mahout Lanceredge ×3.8
Tashunke Prowleredge ×3.4
Hand Mortaredge ×3.1
Iron Flailedge ×3
Missionaryedge ×3
Cuirassieredge ×2.7
Siege Elephantedge ×2.6
Beats Sentinel
Jaguar Prowl Knightedge ×1.5
Bandidoedge ×1.5
Renegadoedge ×1.5
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Falconetedge ×1.4
Streletedge ×1.4
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 29 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).