AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Horse Artillery

Horse Artillery (proto ID xpHorseArtillery) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 200 hit points, ranged 125 every 4 s at range 26 (×3 vs Infantry, ×2 vs Building, ×3 vs Ship), 75% ranged resist. It costs 100 wood, 500 coin and takes 45 s to train at the Artillery Foundry. For the same resources it loses hardest to the Retainer (edge ×4.3) and beats the Bersagliere hardest. 14 civilizations have it.

Quick answers (5)
What counters Horse Artillery in AoE3?
For the same resources, Retainer (×4.3), Veteran Oprichnik (×4.1), Kanya Horseman (×4.1) and Uhlan (×3.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Horse Artillery good against?
For the same resources it beats Bersagliere (×2.6), Sharpshooter (×2.4), Forest Prowler (×2.2) and Neftenya (×2.2) hardest.
How much does Horse Artillery cost in AoE3?
100 wood, 500 coin; 45 s to train; 6 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Horse Artillery?
British, United States, Danes, Italians, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Horse Artillery?
xpHorseArtillery — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Coin500Wood100
Train time
45 s
Speed
6

Quick moving artillery. Strong against infantry.

Population
6
Line of sight
30
Ranged resist
75%
Available from
IVIndustrial
XP when killed
60
Game ID
xpHorseArtillery

In the game's words

How to use it

This horse-drawn artillery unit offers good speed and mobility at a relatively low cost. The Horse Artillery unit enables you to position cannon easily and quickly during a battle.

History

Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.

From the game's History encyclopedia (Artillery).

Horse Artillery, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 3125 siege4 s26×3 vs Infantry×2 vs Building×3 vs Ship×0.5 vs Arrow Knight
Case shotarea 512.5 siege4 s13×0.5 vs Cavalry×3 vs Infantry×0.5 vs Light Infantry×0.5 vs Arrow Knight
Bombardarea 3125 siege4 s13×2 vs Building×3 vs Ship

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Horse Artillery beats

Beats Horse Artillery

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

BritishUnited StatesDanesItaliansMexicansPolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Case Shotminimum range (Cannon) set to 17
Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%
Heavy Horse Gunsdamage +25%, hit points +25%
Hinterladertime between attacks (Cannon) −10%
Imperial Horse Artilleryhit points +50%, damage +50%
Imperial Norwegian Artillerydamage +50%, hit points +50%
Knox Artillery Trainhit points +20%, train time −20%
Norwegian Artillerydamage +30%, hit points +30%, siege resist +0.05
Royal GuardsCoin cost +50%, Wood cost +50%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).