AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Ronin

Repentant Ronin (proto ID ypRepentantRonin) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 540 hit points, melee 58 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. It costs 400 coin and takes 60 s to train. 13 civilizations have it.

Quick answers (3)
How much does Repentant Ronin cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Ronin?
British, United States, Danes, Italians, Maltese, Mexicans, Swedes, Dutch, French, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Repentant Ronin?
ypRepentantRonin — the name scenario triggers, AI scripts and mods use.
Hit points
540
Cost
Coin400
Train time
60 s
Speed
4.5

A Japanese swordsman with no master. Good against cavalry and buildings.

Population
4
Line of sight
12
Melee resist
40%
Available from
IIIFortress
XP when killed
40
Game ID
ypRepentantRonin

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Ronin were samurai who had no lord and, by extension, an uncertain role in feudal Japan. A famous group of ronin were samurai loyal to the daimyo Asano, who was disgraced and forced by the strictures of honor to commit ritual suicide, or seppuku. His death made ronin out of 47 of his samurai, who set out to avenge their master's dishonor. They killed the koke Kira who had lured their master into disgrace and, while admired by the people and considered heroes, these Ronin were eventually sentenced to death. They were given permission to follow their daimyo into the afterlife by commiting seppuku, rather than being executed as criminals. Ronin, as samurai, fought with a wide array of weapons: katana, nodachi, kama, jutte, and their bare hands - though the katana is iconically associated with samurai. They wore elaborate armor, enameled and richly decorated.

From the game's History encyclopedia (Mercenaries).

Repentant Ronin, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 258 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege120 siege3 s——
Melee (cover)area 229 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry

Civilizations

BritishUnited StatesDanesItaliansMalteseMexicansSwedesDutchFrenchOttomansPortugueseRussiansSpanish

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 38 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).