AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

Corral

Corral (proto ID Corral) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 2,500 hit points. It costs 200 wood and takes 30 s to build. 2 civilizations have it.

Quick answers (3)
How much does Corral cost in AoE3?
200 wood; 30 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Corral?
Haudenosaunee and Lakota.
What is the proto ID of Corral?
Corral — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
30 s
Line of sight
14

Trains and upgrades hand and ranged cavalry.

Siege resist
0%
Available from
IIColonial
XP when killed
40
Game ID
Corral

In the game's words

How to use it

The Corral is the home for cavalry units and the improvements that increase the amount of damage they can sustain and inflict. Groups of up to five units can be trained at once from the Corral. You can train as many units as you can afford, but each additional group stacks up behind the first. Corrals are relatively inexpensive, so you may want to build an additional Corral to produce units faster or improve your warriors more quickly.

History

A corral is a building in which horses are housed. Horses provided the American Indians with speed and mobility, particularly during battle and when hunting large game such as buffalo. After an extended period of absence from the Western Hemisphere, the horse was reintroduced to the New World in the 1500s by the Spanish. As horses spread across the continent, the Plains Indians in particular became known for their skills as riders and horse breeders.

From the game's History encyclopedia (Buildings).

Corral, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

TEAM Art of WarWood cost −30%
TEAM ReichsritterWood cost −50%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).