AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Kanya Horseman

Kanya Horseman (proto ID xpHorseman) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 285 hit points, melee 27 every 1.5 s (×1.75 vs Artillery), 30% ranged resist. It costs 100 food, 75 wood and takes 37 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×2.1) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Kanya Horseman in AoE3?
For the same resources, Puma Spearman (×2.1), Qiang Pikeman (×2.1), Levied Spearman (×2.1) and Soldado (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Kanya Horseman good against?
For the same resources it beats Gatling Gun (×11.3), Culverin (×8.9), Organ Gun (×8.7) and Siege Elephant (×7.3) hardest.
How much does Kanya Horseman cost in AoE3?
100 food, 75 wood; 37 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Kanya Horseman?
Haudenosaunee.
What is the proto ID of Kanya Horseman?
xpHorseman — the name scenario triggers, AI scripts and mods use.
Hit points
285
Cost
Food100Wood75
Train time
37 s
Speed
6.75

Hand cavalry armed with axes. Good against artillery.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
18
Game ID
xpHorseman

In the game's words

How to use it

The Kanya Horseman is a cavalry unit with a big attack, good speed, and no range. Armed with clubs and axes, the Kanya Horseman does its damage in melee combat. It is vulnerable to ranged attacks as it moves in close (though, as a cavalry unit, it takes less time to close). It can be upgraded to Elite and Champion.

History

The Haudenosaunee were a woodland people, so did not live in good horse country. Naturally, they adopted horses from the European colonists, but the Six Nations’ warriors were usually more comfortable fighting on foot. Despite this, the advantage of horses for scouting and quick raids was so obvious that the Haudenosaunee did use them in warfare when they were needed.

From the game's History encyclopedia (Cavalry).

Kanya Horseman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee27 melee1.5 s—×1.75 vs Artillery
Siege18 siege3 s—×1.75 vs Artillery
Tramplearea 323 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Kanya Horseman beats

Beats Kanya Horseman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Cavalry Damagedamage +15%
Champion Kanya Horsemenhit points +25%, damage +25%
Elite Kanya Horsemenhit points +25%, damage +25%
Legendary Kanya Horsemenhit points +50%, damage +50%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%

…and 38 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).