Cavalry · Fortress Age
Musket Rider
Musket Rider (proto ID xpMusketRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 205 hit points, ranged 20 every 3 s at range 12 (×3 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×3 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 55 food, 100 coin and takes 35 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.5) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Musket Rider in AoE3?
- For the same resources, Qiang Pikeman (×3.5), Levied Spearman (×3.4), Puma Spearman (×3.3) and Veteran Halberdier (×3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Musket Rider good against?
- For the same resources it beats Siege Elephant (×4.5), Gatling Gun (×4.3), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
- How much does Musket Rider cost in AoE3?
- 55 food, 100 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Musket Rider?
- Haudenosaunee.
- What is the proto ID of Musket Rider?
- xpMusketRider — the name scenario triggers, AI scripts and mods use.
Ranged cavalry. Good against cavalry.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 16
- Game ID
xpMusketRider
In the game's words
How to use it
Musket Riders are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they can be vulnerable to longer-ranged warriors. They can be upgraded to Champion. Musket Riders have a good measure of everything that makes a unit effective: speed, some range, and hitpoints. They do cost more population space than infantry, but infantry can't catch them.
History
The Haudenosaunee fondness for guns and willingness to adopt new modes of warfare meant that they quickly applied the use of firearms to mounted warriors. Unlike the old European tradition, among the Haudenosaunee the mounted warriors were not necessarily considered the highest-ranking or noblest.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 20 ranged | 3 s | 12 | ×3 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 9 melee | 1.5 s | — | ×3 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry |
| Siege | 10 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Musket Rider beats
Siege Elephantedge ×4.5
Gatling Gunedge ×4.3
Hand Mortaredge ×3.7
Culverinedge ×3.4
Organ Gunedge ×3.3
Leather Cannonedge ×2.5
Rifle Rideredge ×2.3
Humbaraciedge ×2.1
Beats Musket Rider
Qiang Pikemanedge ×3.5
Levied Spearmanedge ×3.4
Puma Spearmanedge ×3.3
Veteran Halberdieredge ×3
Pikemanedge ×3
Tomahawkedge ×2.9
Club Warrioredge ×2.8
Rodeleroedge ×2.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 35 more that change every Gunpowder Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).