AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Musket Rider

Musket Rider (proto ID xpMusketRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 205 hit points, ranged 20 every 3 s at range 12 (×3 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×3 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 55 food, 100 coin and takes 35 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.5) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Musket Rider in AoE3?
For the same resources, Qiang Pikeman (×3.5), Levied Spearman (×3.4), Puma Spearman (×3.3) and Veteran Halberdier (×3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Musket Rider good against?
For the same resources it beats Siege Elephant (×4.5), Gatling Gun (×4.3), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
How much does Musket Rider cost in AoE3?
55 food, 100 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Musket Rider?
Haudenosaunee.
What is the proto ID of Musket Rider?
xpMusketRider — the name scenario triggers, AI scripts and mods use.
Hit points
205
Cost
Food55Coin100
Train time
35 s
Speed
7.25

Ranged cavalry. Good against cavalry.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
16
Game ID
xpMusketRider

In the game's words

How to use it

Musket Riders are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they can be vulnerable to longer-ranged warriors. They can be upgraded to Champion. Musket Riders have a good measure of everything that makes a unit effective: speed, some range, and hitpoints. They do cost more population space than infantry, but infantry can't catch them.

History

The Haudenosaunee fondness for guns and willingness to adopt new modes of warfare meant that they quickly applied the use of firearms to mounted warriors. Unlike the old European tradition, among the Haudenosaunee the mounted warriors were not necessarily considered the highest-ranking or noblest.

From the game's History encyclopedia (Cavalry).

Musket Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)20 ranged3 s12×3 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee9 melee1.5 s—×3 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry
Siege10 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Musket Rider beats

Beats Musket Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Cavalry Damagedamage +15%
Champion Musket Ridersdamage +25%, hit points +25%
EnvironmentalismWood cost set to 100, Coin cost set to 0
Legendary Musket Ridershit points +50%, damage +50%
Smokeless PowderGunpowder Cavalry: damage +10%
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%

…and 35 more that change every Gunpowder Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).