Cavalry · Fortress Age
Tashunke Prowler
Tashunke Prowler (proto ID xpCoupRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, melee 14 every 1.5 s, 10% ranged resist. It costs 125 food, 75 coin and takes 43 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×3.9) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Tashunke Prowler in AoE3?
- For the same resources, Puma Spearman (×3.9), Qiang Pikeman (×3.9), Levied Spearman (×3.8) and Soldado (×3.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Tashunke Prowler good against?
- For the same resources it beats Gatling Gun (×4.7), Culverin (×3.7), Organ Gun (×3.6) and Siege Elephant (×3) hardest.
- How much does Tashunke Prowler cost in AoE3?
- 125 food, 75 coin; 43 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Tashunke Prowler?
- Lakota.
- What is the proto ID of Tashunke Prowler?
- xpCoupRider — the name scenario triggers, AI scripts and mods use.
Stealthy horsemen that grow in strength as they grow in number. Good against buildings.
- Population
- 2
- Line of sight
- 28
- Ranged resist
- 10%
- Build limit
- 14
- Available from
- IIIFortress
- XP when killed
- 20
- Game ID
xpCoupRider
In the game's words
How to use it
The Tashunke Prowler is a special cavalry unit with Stealth ability, a big attack, good speed, and no range. First available in the second Age, the Tashunke Prowler gains strength through numbers - the more you have, the tougher they get. A melee fighter, this unit is primarily armed with coup sticks.
History
The primary means for a Plains warrior to gain glory on the battlefield involved acts of courage in battle - such as killing enemies, stealing horses, or taking weapons - which won prestige and enabled an individual to rise above fellow tribesmen as a warrior and leader. For some groups, the highest honor of all was given to those warriors who managed to get close enough to touch an enemy and escape without killing him - a practice known as counting coup ("coup" is a French word meaning "blow"). A warrior could make contact with his hand, a weapon such as a club, spear, or bow, or even a specially crafted coup stick.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 14 melee | 1.5 s | — | — |
| Siege | 14 siege | 3 s | — | ×0.5 vs Walls×1.5 vs Shrine |
| Tramplearea 4 | 8 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Tashunke Prowler beats
Gatling Gunedge ×4.7
Culverinedge ×3.7
Organ Gunedge ×3.6
Siege Elephantedge ×3
Hand Mortaredge ×2.8
Leather Cannonedge ×2.7
Light Cannonedge ×2.1
Huaracaedge ×1.9
Beats Tashunke Prowler
Puma Spearmanedge ×3.9
Qiang Pikemanedge ×3.9
Levied Spearmanedge ×3.8
Soldadoedge ×3.7
Veteran Halberdieredge ×3.6
Levied Gunneredge ×3.5
Tomahawkedge ×3.4
Sentineledge ×3.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).