AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Tashunke Prowler

Tashunke Prowler (proto ID xpCoupRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, melee 14 every 1.5 s, 10% ranged resist. It costs 125 food, 75 coin and takes 43 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×3.9) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Tashunke Prowler in AoE3?
For the same resources, Puma Spearman (×3.9), Qiang Pikeman (×3.9), Levied Spearman (×3.8) and Soldado (×3.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Tashunke Prowler good against?
For the same resources it beats Gatling Gun (×4.7), Culverin (×3.7), Organ Gun (×3.6) and Siege Elephant (×3) hardest.
How much does Tashunke Prowler cost in AoE3?
125 food, 75 coin; 43 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tashunke Prowler?
Lakota.
What is the proto ID of Tashunke Prowler?
xpCoupRider — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food125Coin75
Train time
43 s
Speed
6.75

Stealthy horsemen that grow in strength as they grow in number. Good against buildings.

Population
2
Line of sight
28
Ranged resist
10%
Build limit
14
Available from
IIIFortress
XP when killed
20
Game ID
xpCoupRider

In the game's words

How to use it

The Tashunke Prowler is a special cavalry unit with Stealth ability, a big attack, good speed, and no range. First available in the second Age, the Tashunke Prowler gains strength through numbers - the more you have, the tougher they get. A melee fighter, this unit is primarily armed with coup sticks.

History

The primary means for a Plains warrior to gain glory on the battlefield involved acts of courage in battle - such as killing enemies, stealing horses, or taking weapons - which won prestige and enabled an individual to rise above fellow tribesmen as a warrior and leader. For some groups, the highest honor of all was given to those warriors who managed to get close enough to touch an enemy and escape without killing him - a practice known as counting coup ("coup" is a French word meaning "blow"). A warrior could make contact with his hand, a weapon such as a club, spear, or bow, or even a specially crafted coup stick.

From the game's History encyclopedia (Cavalry).

Tashunke Prowler, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 214 melee1.5 s——
Siege14 siege3 s—×0.5 vs Walls×1.5 vs Shrine
Tramplearea 48 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Tashunke Prowler beats

Beats Tashunke Prowler

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Lakota

Home City cards that ship it

Cards and technologies that change it

Akichitahit points +20%
Battle Angerdamage bonus against Artillery +100%
Bonepipe Armorsiege resist +0.1
Dakota Supporthit points +25%
Lakota Warrior: Reduced Villager Damagedamage bonus against Villager −0.75
Maraudersbuild limit +30%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).