AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Bow Rider

Bow Rider (proto ID xpBowRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 18 every 1.5 s at range 12 (×1.5 vs Artillery, ×1.5 vs Coyote Man, ×2.5 vs Heavy Cavalry), 30% melee resist. It costs 100 food, 75 coin and takes 40 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.3) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Bow Rider in AoE3?
For the same resources, Qiang Pikeman (×2.3), Levied Spearman (×2.3), Puma Spearman (×2.2) and Veteran Halberdier (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Bow Rider good against?
For the same resources it beats Siege Elephant (×4), Gatling Gun (×3.8), Hand Mortar (×3.3) and Culverin (×3) hardest.
How much does Bow Rider cost in AoE3?
100 food, 75 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Bow Rider?
Lakota.
What is the proto ID of Bow Rider?
xpBowRider — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food100Coin75
Train time
40 s
Speed
6.75

Ranged raiding cavalry. Good against cavalry.

Population
2
Line of sight
14
Melee resist
30%
Available from
IIColonial
XP when killed
18
Game ID
xpBowRider

In the game's words

How to use it

The Bow Rider is a cavalry unit with a dangerous ranged attack, good hitpoints, and excellent speed. He can move in and out of combat quickly. Because he's armed with a bow, however, he isn't very effective in melee combat.

History

When forced west by the encroachment of the European colonists, the Lakota adapted to a wide-ranging, nomadic lifestyle - aided primarily by their mastery of the horse. The Lakota were known as expert horsemen and horse breeders. They developed extremely sophisticated riding tactics. When in battle, they would wrap their legs about their horse's upper body and lean over to the side opposite their foes - taking aim from beneath the horse's neck and using the animal for cover.

From the game's History encyclopedia (Cavalry).

Bow Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow18 ranged1.5 s12×1.5 vs Artillery×1.5 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Siege10 siege3 s—×1.5 vs Artillery×1.5 vs Resource Enclosure×0.5 vs Walls
Charge10 melee1.5 s—×1.5 vs Artillery×3 vs Coyote Man×4.5 vs Heavy Cavalry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Bow Rider beats

Beats Bow Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Lakota

Cards and technologies that change it

Akichitahit points +20%
Battle Angerdamage bonus against Artillery +100%
Bonepipe Armorsiege resist +0.1
Champion Bow Ridershit points +25%, damage +25%
Elite Bow Ridershit points +25%, damage +25%, damage bonus against Artillery +0.5
Lakota Warrior: Reduced Villager Damagedamage bonus against Villager −0.25
Legendary Bow Ridershit points +50%, damage +50%
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 39 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).