Cavalry · Colonial Age
Bow Rider
Bow Rider (proto ID xpBowRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 18 every 1.5 s at range 12 (×1.5 vs Artillery, ×1.5 vs Coyote Man, ×2.5 vs Heavy Cavalry), 30% melee resist. It costs 100 food, 75 coin and takes 40 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.3) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Bow Rider in AoE3?
- For the same resources, Qiang Pikeman (×2.3), Levied Spearman (×2.3), Puma Spearman (×2.2) and Veteran Halberdier (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Bow Rider good against?
- For the same resources it beats Siege Elephant (×4), Gatling Gun (×3.8), Hand Mortar (×3.3) and Culverin (×3) hardest.
- How much does Bow Rider cost in AoE3?
- 100 food, 75 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Bow Rider?
- Lakota.
- What is the proto ID of Bow Rider?
- xpBowRider — the name scenario triggers, AI scripts and mods use.
Ranged raiding cavalry. Good against cavalry.
- Population
- 2
- Line of sight
- 14
- Melee resist
- 30%
- Available from
- IIColonial
- XP when killed
- 18
- Game ID
xpBowRider
In the game's words
How to use it
The Bow Rider is a cavalry unit with a dangerous ranged attack, good hitpoints, and excellent speed. He can move in and out of combat quickly. Because he's armed with a bow, however, he isn't very effective in melee combat.
History
When forced west by the encroachment of the European colonists, the Lakota adapted to a wide-ranging, nomadic lifestyle - aided primarily by their mastery of the horse. The Lakota were known as expert horsemen and horse breeders. They developed extremely sophisticated riding tactics. When in battle, they would wrap their legs about their horse's upper body and lean over to the side opposite their foes - taking aim from beneath the horse's neck and using the animal for cover.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 18 ranged | 1.5 s | 12 | ×1.5 vs Artillery×1.5 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 10 siege | 3 s | — | ×1.5 vs Artillery×1.5 vs Resource Enclosure×0.5 vs Walls |
| Charge | 10 melee | 1.5 s | — | ×1.5 vs Artillery×3 vs Coyote Man×4.5 vs Heavy Cavalry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Bow Rider beats
Siege Elephantedge ×4
Gatling Gunedge ×3.8
Hand Mortaredge ×3.3
Culverinedge ×3
Organ Gunedge ×3
Humbaraciedge ×2.7
Tashunke Prowleredge ×2.4
Rifle Rideredge ×2.4
Beats Bow Rider
Qiang Pikemanedge ×2.3
Levied Spearmanedge ×2.3
Puma Spearmanedge ×2.2
Veteran Halberdieredge ×2
Pikemanedge ×2
Tomahawkedge ×1.9
Club Warrioredge ×1.8
Rodeleroedge ×1.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Cards and technologies that change it
…and 39 more that change every Cavalry Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).