AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Axe Rider

Axe Rider (proto ID xpAxeRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, melee 35 every 1.5 s, 20% ranged resist. It costs 150 food, 50 coin and takes 40 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Axe Rider in AoE3?
For the same resources, Puma Spearman (×2.3), Levied Spearman (×2.2), Soldado (×2.2) and Veteran Halberdier (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Axe Rider good against?
For the same resources it beats Gatling Gun (×8), Culverin (×6.3), Organ Gun (×6.1) and Hand Mortar (×4.8) hardest.
How much does Axe Rider cost in AoE3?
150 food, 50 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Axe Rider?
Lakota.
What is the proto ID of Axe Rider?
xpAxeRider — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food150Coin50
Train time
40 s
Speed
6.75

Mounted warrior good against skirmishers, foot archers, and artillery.

Population
2
Line of sight
12
Ranged resist
20%
Available from
IIColonial
XP when killed
20
Game ID
xpAxeRider

In the game's words

How to use it

The Axe Rider cavalry unit is good against artillery; it has a big attack, good speed, and no range. Because the Axe Rider does damage in melee combat, it is vulnerable to ranged attacks when moving in close, though closing is not a common strategy of cavalry units. You can upgrade the Axe Rider to Elite and Champion.

History

When the Lakota discovered horses, they were so impressed they named the new animal the Wonder Dog. It changed their entire way of life. Almost overnight, they became one of the most famous nomad peoples of history. Their effectiveness in combat is best summed up by the fact that the Lakota were long considered the best cavalry in the world.

From the game's History encyclopedia (Cavalry).

Axe Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee35 melee1.5 s—×0.75 vs Light Cavalry
Siege20 siege3 s—×0.5 vs Walls×1.5 vs Shrine
Tramplearea 318 melee2 s—×0.75 vs Light Cavalry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Axe Rider beats

Beats Axe Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Lakota

Home City cards that ship it

Cards and technologies that change it

Akichitahit points +20%
Battle Angerdamage bonus against Artillery +100%
Bonepipe Armorsiege resist +0.1
Champion Axe Ridersdamage +25%, hit points +25%
Elite Axe Ridershit points +25%, damage +25%
Lakota Warrior: Reduced Villager Damagedamage bonus against Villager −0.33
Legendary Axe Ridershit points +50%, damage +50%
Morning StarHand Cavalry: damage bonus against Guardian +2
Santee Supporthit points +20%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 27 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).