Cavalry · Colonial Age
Axe Rider
Axe Rider (proto ID xpAxeRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, melee 35 every 1.5 s, 20% ranged resist. It costs 150 food, 50 coin and takes 40 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Axe Rider in AoE3?
- For the same resources, Puma Spearman (×2.3), Levied Spearman (×2.2), Soldado (×2.2) and Veteran Halberdier (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Axe Rider good against?
- For the same resources it beats Gatling Gun (×8), Culverin (×6.3), Organ Gun (×6.1) and Hand Mortar (×4.8) hardest.
- How much does Axe Rider cost in AoE3?
- 150 food, 50 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Axe Rider?
- Lakota.
- What is the proto ID of Axe Rider?
- xpAxeRider — the name scenario triggers, AI scripts and mods use.
Mounted warrior good against skirmishers, foot archers, and artillery.
- Population
- 2
- Line of sight
- 12
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
xpAxeRider
In the game's words
How to use it
The Axe Rider cavalry unit is good against artillery; it has a big attack, good speed, and no range. Because the Axe Rider does damage in melee combat, it is vulnerable to ranged attacks when moving in close, though closing is not a common strategy of cavalry units. You can upgrade the Axe Rider to Elite and Champion.
History
When the Lakota discovered horses, they were so impressed they named the new animal the Wonder Dog. It changed their entire way of life. Almost overnight, they became one of the most famous nomad peoples of history. Their effectiveness in combat is best summed up by the fact that the Lakota were long considered the best cavalry in the world.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 35 melee | 1.5 s | — | ×0.75 vs Light Cavalry |
| Siege | 20 siege | 3 s | — | ×0.5 vs Walls×1.5 vs Shrine |
| Tramplearea 3 | 18 melee | 2 s | — | ×0.75 vs Light Cavalry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Axe Rider beats
Gatling Gunedge ×8
Culverinedge ×6.3
Organ Gunedge ×6.1
Hand Mortaredge ×4.8
Leather Cannonedge ×4.5
Siege Elephantedge ×4.5
Light Cannonedge ×3.7
Huaracaedge ×3.3
Beats Axe Rider
Puma Spearmanedge ×2.3
Levied Spearmanedge ×2.2
Soldadoedge ×2.2
Veteran Halberdieredge ×2.1
Levied Gunneredge ×2
Tomahawkedge ×2
Sentineledge ×2
Rodeleroedge ×2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).