Cavalry · Fortress Age
Rifle Rider
Rifle Rider (proto ID xpRifleRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 205 hit points, ranged 13 every 1.5 s at range 12 (×6 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry, ×6 vs Ship); melee 11 every 1.5 s (×6 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry), 30% melee resist. It costs 120 food, 90 coin and takes 42 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Comanchero (edge ×2.9) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Rifle Rider in AoE3?
- For the same resources, Comanchero (×2.9), Cuatrero (×2.9), Cavalry Archer (×2.6) and Javelin Rider (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Rifle Rider good against?
- For the same resources it beats Siege Elephant (×5.3), Gatling Gun (×5.1), Hand Mortar (×4.4) and Leather Cannon (×4.1) hardest.
- How much does Rifle Rider cost in AoE3?
- 120 food, 90 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Rifle Rider?
- Lakota.
- What is the proto ID of Rifle Rider?
- xpRifleRider — the name scenario triggers, AI scripts and mods use.
Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.
- Population
- 2
- Line of sight
- 15
- Melee resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 21
- Game ID
xpRifleRider
In the game's words
How to use it
The Rifle Rider cavalry unit has good speed, hitpoints, and, unlike other ranged cavalry units, an effective ranged attack against heavy infantry. You can upgrade the Rifle Rider to Elite and Champion.
History
The ultimate development of the famous Lakota art of war were their amazingly skilled horsemen armed with repeating rifles. There is an old stereotype that the American Indians were reactionary culturally, unable to adapt to modern ways. The Lakota rifle riders demonstrate the falseness of this idea – during their heyday, they were the most advanced warriors on Earth. In Europe at this time, cavalry were still fighting with sabers and lances. Even in America, the U.S. cavalry used single-shot rifles, significantly inferior to the Lakota carbines.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 13 ranged | 1.5 s | 12 | ×6 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry×0.5 vs Villager×6 vs Ship |
| Melee | 11 melee | 1.5 s | — | ×6 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry |
| Siege | 8 siege | 3 s | — | ×0.5 vs Walls×1.5 vs Shrine |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Rifle Rider beats
Siege Elephantedge ×5.3
Gatling Gunedge ×5.1
Hand Mortaredge ×4.4
Leather Cannonedge ×4.1
Culverinedge ×4
Organ Gunedge ×4
Humbaraciedge ×3.1
Light Cannonedge ×2.4
Beats Rifle Rider
Comancheroedge ×2.9
Cuatreroedge ×2.9
Cavalry Archeredge ×2.6
Javelin Rideredge ×2.6
Veteran War Wagonedge ×2.4
Bow Rideredge ×2.4
Longbowmanedge ×2.3
Cetan Bowmanedge ×2.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Heavy Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).