AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Rifle Rider

Rifle Rider (proto ID xpRifleRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 205 hit points, ranged 13 every 1.5 s at range 12 (×6 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry, ×6 vs Ship); melee 11 every 1.5 s (×6 vs Artillery, ×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry), 30% melee resist. It costs 120 food, 90 coin and takes 42 s to train at the Corral, Fort and Caravanserai. For the same resources it loses hardest to the Comanchero (edge ×2.9) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Rifle Rider in AoE3?
For the same resources, Comanchero (×2.9), Cuatrero (×2.9), Cavalry Archer (×2.6) and Javelin Rider (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Rifle Rider good against?
For the same resources it beats Siege Elephant (×5.3), Gatling Gun (×5.1), Hand Mortar (×4.4) and Leather Cannon (×4.1) hardest.
How much does Rifle Rider cost in AoE3?
120 food, 90 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Rifle Rider?
Lakota.
What is the proto ID of Rifle Rider?
xpRifleRider — the name scenario triggers, AI scripts and mods use.
Hit points
205
Cost
Food120Coin90
Train time
42 s
Speed
6.75

Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.

Population
2
Line of sight
15
Melee resist
30%
Available from
IIIFortress
XP when killed
21
Game ID
xpRifleRider

In the game's words

How to use it

The Rifle Rider cavalry unit has good speed, hitpoints, and, unlike other ranged cavalry units, an effective ranged attack against heavy infantry. You can upgrade the Rifle Rider to Elite and Champion.

History

The ultimate development of the famous Lakota art of war were their amazingly skilled horsemen armed with repeating rifles. There is an old stereotype that the American Indians were reactionary culturally, unable to adapt to modern ways. The Lakota rifle riders demonstrate the falseness of this idea – during their heyday, they were the most advanced warriors on Earth. In Europe at this time, cavalry were still fighting with sabers and lances. Even in America, the U.S. cavalry used single-shot rifles, significantly inferior to the Lakota carbines.

From the game's History encyclopedia (Cavalry).

Rifle Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)13 ranged1.5 s12×6 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry×0.5 vs Villager×6 vs Ship
Melee11 melee1.5 s—×6 vs Artillery×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry
Siege8 siege3 s—×0.5 vs Walls×1.5 vs Shrine

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Rifle Rider beats

Beats Rifle Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Lakota

Home City cards that ship it

Cards and technologies that change it

Akichitahit points +20%
Battle Angerdamage bonus against Artillery +100%
Bonepipe Armorsiege resist +0.1
Champion Rifle Ridersdamage +25%, hit points +25%
Gun Tradedamage +15%
Lakota Warrior: Reduced Villager Damagedamage bonus against Villager −0.25
Legendary Rifle Ridershit points +50%, damage +50%
Yankton Supportdamage +20%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%; Light Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%; Light Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%; Light Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%; Light Cavalry: damage +10%
Smokeless PowderGunpowder Cavalry: damage +10%
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%

…and 36 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).