Cavalry · Fortress Age
Oromo Warrior
Oromo Warrior (proto ID deOromoWarrior) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 350 hit points, melee 30 every 1.25 s, 20% ranged resist. It costs 120 food, 120 coin and takes 45 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Oromo Warrior in AoE3?
- For the same resources, Puma Spearman (×2.3), Qiang Pikeman (×2.3), Levied Spearman (×2.2) and Soldado (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Oromo Warrior good against?
- For the same resources it beats Gatling Gun (×8), Culverin (×6.2), Organ Gun (×6.1) and Siege Elephant (×5.1) hardest.
- How much does Oromo Warrior cost in AoE3?
- 120 food, 120 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Oromo Warrior?
- Ethiopians.
- What is the proto ID of Oromo Warrior?
- deOromoWarrior — the name scenario triggers, AI scripts and mods use.
Powerful heavy cavalry with a charged musket attack and a rapid melee attack. Good against infantry.
- Population
- 2
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 24
- Game ID
deOromoWarrior
In the game's words
How to use it
The Oromo Warrior is an unique Ethiopian heavy cavalry unit available starting from the Fortress Age in the War Camp. This hand cavalry unit can attack targets quickly with its swift Shotel blade. It also has access to a powerful charged musket attack that recharges over time and allows Oromo Warriors to fire a volley before transitioning into hand combat.
History
The early modern period saw a series of migrations of large people-groups into modern-day Ethiopia. One of these, the Oromo, became increasingly influential and numerous, to the point where they comprised the largest demographic group in the region. Famed for their bravery and martial prowess, the Oromo were valuable allies – and even more dangerous enemies.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 30 melee | 1.3 s | — | — |
| Siege | 24 siege | 3 s | — | — |
| Tramplearea 3 | 22 melee | 1.8 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Oromo Warrior beats
Gatling Gunedge ×8
Culverinedge ×6.2
Organ Gunedge ×6.1
Siege Elephantedge ×5.1
Hand Mortaredge ×4.8
Leather Cannonedge ×4.5
Light Cannonedge ×3.7
Huaracaedge ×3.3
Beats Oromo Warrior
Puma Spearmanedge ×2.3
Qiang Pikemanedge ×2.3
Levied Spearmanedge ×2.2
Soldadoedge ×2.2
Veteran Halberdieredge ×2.1
Levied Gunneredge ×2
Tomahawkedge ×2
Sentineledge ×2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Heavy Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).