AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Oromo Warrior

Oromo Warrior (proto ID deOromoWarrior) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 350 hit points, melee 30 every 1.25 s, 20% ranged resist. It costs 120 food, 120 coin and takes 45 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Oromo Warrior in AoE3?
For the same resources, Puma Spearman (×2.3), Qiang Pikeman (×2.3), Levied Spearman (×2.2) and Soldado (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Oromo Warrior good against?
For the same resources it beats Gatling Gun (×8), Culverin (×6.2), Organ Gun (×6.1) and Siege Elephant (×5.1) hardest.
How much does Oromo Warrior cost in AoE3?
120 food, 120 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Oromo Warrior?
Ethiopians.
What is the proto ID of Oromo Warrior?
deOromoWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
350
Cost
Food120Coin120
Train time
45 s
Speed
6.5

Powerful heavy cavalry with a charged musket attack and a rapid melee attack. Good against infantry.

Population
2
Line of sight
16
Ranged resist
20%
Available from
IIIFortress
XP when killed
24
Game ID
deOromoWarrior

In the game's words

How to use it

The Oromo Warrior is an unique Ethiopian heavy cavalry unit available starting from the Fortress Age in the War Camp. This hand cavalry unit can attack targets quickly with its swift Shotel blade. It also has access to a powerful charged musket attack that recharges over time and allows Oromo Warriors to fire a volley before transitioning into hand combat.

History

The early modern period saw a series of migrations of large people-groups into modern-day Ethiopia. One of these, the Oromo, became increasingly influential and numerous, to the point where they comprised the largest demographic group in the region. Famed for their bravery and martial prowess, the Oromo were valuable allies – and even more dangerous enemies.

From the game's History encyclopedia (Cavalry).

Oromo Warrior, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.3 s——
Siege24 siege3 s——
Tramplearea 322 melee1.8 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Oromo Warrior beats

Beats Oromo Warrior

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Ethiopians

Home City cards that ship it

Cards and technologies that change it

British Firearmsdamage (Charge Musket) +5%
Champion Cavalryhit points +25%, damage +25%, train time −15%
Elite Cavalryhit points +10%, damage +10%, train time −15%
Legendary Cavalryhit points +50%, damage +50%
Shewa Ridersdamage +20%, resist +0.1
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%

…and 28 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).