Cavalry · Colonial Age
Javelin Rider
Javelin Rider (proto ID deJavelinRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 10 every 1.5 s at range 12 (×2.5 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 65 food, 50 coin and takes 35 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.9) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Javelin Rider in AoE3?
- For the same resources, Qiang Pikeman (×2.9), Levied Spearman (×2.9), Puma Spearman (×2.8) and Veteran Halberdier (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Javelin Rider good against?
- For the same resources it beats Siege Elephant (×4.9), Gatling Gun (×4.7), Hand Mortar (×4) and Culverin (×3.7) hardest.
- How much does Javelin Rider cost in AoE3?
- 65 food, 50 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Javelin Rider?
- Ethiopians and Hausa.
- What is the proto ID of Javelin Rider?
- deJavelinRider — the name scenario triggers, AI scripts and mods use.
Ranged cavalry. Good against hand cavalry, particularly in melee.
- Population
- 1
- Line of sight
- 15
- Ranged resist
- 10%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
deJavelinRider
In the game's words
How to use it
The Javelin Rider is a ranged cavalry unit armed with a throwing javelin. It is available starting in the Commerce Age for African civilizations and is particularly effective against other cavalry.
History
For much of the medieval and early modern periods, the dominant style of mounted warfare in East Africa involved mobile light cavalry armed with javelins or other multipurpose weapons. Mounted javelineers’ versatility allowed them the choice of fighting from range or engaging in a melee depending on the situation.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 10 ranged | 1.5 s | 12 | ×2.5 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 10 siege | 3 s | — | — |
| Charge | 10 melee | 1.5 s | — | ×2.5 vs Artillery×3.1 vs Coyote Man×4.5 vs Heavy Cavalry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Javelin Rider beats
Siege Elephantedge ×4.9
Gatling Gunedge ×4.7
Hand Mortaredge ×4
Culverinedge ×3.7
Organ Gunedge ×3.6
Leather Cannonedge ×2.7
Rifle Rideredge ×2.6
Humbaraciedge ×2.5
Beats Javelin Rider
Qiang Pikemanedge ×2.9
Levied Spearmanedge ×2.9
Puma Spearmanedge ×2.8
Veteran Halberdieredge ×2.5
Pikemanedge ×2.5
Tomahawkedge ×2.4
Club Warrioredge ×2.3
Rodeleroedge ×2.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 39 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).