AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Javelin Rider

Javelin Rider (proto ID deJavelinRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 10 every 1.5 s at range 12 (×2.5 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 65 food, 50 coin and takes 35 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.9) and beats the Siege Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Javelin Rider in AoE3?
For the same resources, Qiang Pikeman (×2.9), Levied Spearman (×2.9), Puma Spearman (×2.8) and Veteran Halberdier (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Javelin Rider good against?
For the same resources it beats Siege Elephant (×4.9), Gatling Gun (×4.7), Hand Mortar (×4) and Culverin (×3.7) hardest.
How much does Javelin Rider cost in AoE3?
65 food, 50 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Javelin Rider?
Ethiopians and Hausa.
What is the proto ID of Javelin Rider?
deJavelinRider — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food65Coin50
Train time
35 s
Speed
7

Ranged cavalry. Good against hand cavalry, particularly in melee.

Population
1
Line of sight
15
Ranged resist
10%
Available from
IIColonial
XP when killed
11
Game ID
deJavelinRider

In the game's words

How to use it

The Javelin Rider is a ranged cavalry unit armed with a throwing javelin. It is available starting in the Commerce Age for African civilizations and is particularly effective against other cavalry.

History

For much of the medieval and early modern periods, the dominant style of mounted warfare in East Africa involved mobile light cavalry armed with javelins or other multipurpose weapons. Mounted javelineers’ versatility allowed them the choice of fighting from range or engaging in a melee depending on the situation.

From the game's History encyclopedia (Cavalry).

Javelin Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow10 ranged1.5 s12×2.5 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Siege10 siege3 s——
Charge10 melee1.5 s—×2.5 vs Artillery×3.1 vs Coyote Man×4.5 vs Heavy Cavalry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Javelin Rider beats

Beats Javelin Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

EthiopiansHausa

Home City cards that ship it

Cards and technologies that change it

Champion Cavalryhit points +25%, damage +25%, train time −15%
Champion Ranged Warriorshit points +25%, damage +25%, train time −15%
Counter Cavalry Tacticshit points +15%, damage bonus against Heavy Cavalry +1, damage bonus against Coyote Man +0.6
Elite Cavalryhit points +25%, damage +25%, train time −15%
Elite Ranged Warriorshit points +25%, damage +25%, train time −15%
Legendary Cavalryhit points +50%, damage +50%
Legendary Ranged Warriorshit points +50%, damage +50%
Shewa Ridersdamage +20%, resist +0.1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 39 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).