AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Neftenya

Neftenya (proto ID deNeftenya) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 15 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 65 food, 65 coin and takes 33 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.5) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Neftenya in AoE3?
For the same resources, Steppe Rider (×3.5), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Neftenya good against?
For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
How much does Neftenya cost in AoE3?
65 food, 65 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Neftenya?
Ethiopians.
What is the proto ID of Neftenya?
deNeftenya — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food65Coin65
Train time
33 s
Speed
4

Skirmisher with high hitpoints. Good against heavy infantry and light ranged cavalry.

Population
1
Line of sight
24
Ranged resist
30%
Available from
IIIFortress
XP when killed
14
Game ID
deNeftenya

In the game's words

How to use it

The Neftenya is a unique Ethiopian light infantry unit armed with a rifle and a shield. It is available starting in the Fortress Age and is effective against heavy infantry and light cavalry but weak against heavy cavalry.

History

Representing the elite guards of magnates, the Neftenya utilized a rifle and shield combination that became characteristic of East African troops. Deadly in combat and imposing in appearance, the mere sight of these bold riflemen and their colorful shields could be sufficient to put an enemy force to flight.

From the game's History encyclopedia (Infantry).

Neftenya, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged3 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Neftenya beats

Beats Neftenya

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

British Firearmsdamage (Ranged (defend)) +5%, damage (Ranged (stagger)) +5%, damage (Ranged) +5%
Champion Infantryhit points +25%, damage +25%, train time −15%
Chewa Eliteshit points +15%, damage +15%
Elite Infantryhit points +10%, damage +10%, train time −15%
Legendary Infantryhit points +50%, damage +50%
TemenyasGunpowder Trooper: damage +5%
Tigray Mekonnendamage +15%
Zebenyashit points +10%, siege resist +0.05
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%

…and 35 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).