Infantry · Fortress Age
Neftenya
Neftenya (proto ID deNeftenya) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 15 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 65 food, 65 coin and takes 33 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.5) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Neftenya in AoE3?
- For the same resources, Steppe Rider (×3.5), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Neftenya good against?
- For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
- How much does Neftenya cost in AoE3?
- 65 food, 65 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Neftenya?
- Ethiopians.
- What is the proto ID of Neftenya?
- deNeftenya — the name scenario triggers, AI scripts and mods use.
Skirmisher with high hitpoints. Good against heavy infantry and light ranged cavalry.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 14
- Game ID
deNeftenya
In the game's words
How to use it
The Neftenya is a unique Ethiopian light infantry unit armed with a rifle and a shield. It is available starting in the Fortress Age and is effective against heavy infantry and light cavalry but weak against heavy cavalry.
History
Representing the elite guards of magnates, the Neftenya utilized a rifle and shield combination that became characteristic of East African troops. Deadly in combat and imposing in appearance, the mere sight of these bold riflemen and their colorful shields could be sufficient to put an enemy force to flight.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 3 s | 20 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Neftenya beats
Siege Elephantedge ×2.5
Bolas Warrioredge ×2
Hand Mortaredge ×1.8
Hakkapelitedge ×1.6
Chu Ko Nuedge ×1.5
Rifle Rideredge ×1.5
Howdahedge ×1.4
Yabusame Archeredge ×1.3
Beats Neftenya
Steppe Rideredge ×3.5
Veteran Lanceredge ×3.3
Sowaredge ×2.7
Naginata Rideredge ×2.5
Retaineredge ×2.5
Uhlanedge ×2.4
Falconetedge ×2.4
Raideredge ×2.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 35 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).