AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Fulani Archer

Fulani Archer (proto ID deFulaWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 9 every 1.5 s at range 17 (×1.75 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 70 food, 35 wood and takes 27 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Fulani Archer in AoE3?
For the same resources, Steppe Rider (×3.3), Veteran Lancer (×3), Sowar (×2.5) and Naginata Rider (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Fulani Archer good against?
For the same resources it beats Siege Elephant (×3.1), Hand Mortar (×2.3), Bolas Warrior (×2.2) and Hakkapelit (×1.9) hardest.
How much does Fulani Archer cost in AoE3?
70 food, 35 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fulani Archer?
Hausa.
What is the proto ID of Fulani Archer?
deFulaWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food70Wood35
Train time
27 s
Speed
4.25

Foot Archer armed with a short bow for a fast attack. Good against Heavy Infantry and Ranged Cavalry. Can gather Livestock.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
11
Game ID
deFulaWarrior

In the game's words

How to use it

The Fulani Archer is a unique Hausa ranged infantry unit that uses a bow for a rapid but short ranged attack. It is available starting in the Commerce Age and is effective against heavy infantry and light cavalry but weak against heavy cavalry. Fulani Archers can also gather meat from livestock.

History

The Fulani tradition of hunting with short bows was leveraged into a powerful military asset by Usman dan Fodio (1754-1817). Realizing that he could not match the Hausa cavalry man-to-man, Usman instead overcame them with shrewd skirmishing tactics involving well-placed foot archers.

From the game's History encyclopedia (Infantry).

Fulani Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged9 ranged1.5 s17×0.6 vs Cavalry×1.75 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege9 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Fulani Archer beats

Beats Fulani Archer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Champion Ranged Warriorshit points +25%, damage +25%, train time −15%
Elite Ranged Warriorshit points +25%, damage +25%, train time −15%
Fodio Tacticsrange (Siege) +4, range (Ranged) +3, range (Ranged (stagger)) +3, range (Ranged (defend)) +3, range (Volley Long Ranged) +3, minimum range (Volley Long Ranged) +3, line of sight +4
Fulani Archer Combathit points +15%, damage +15%
Fulani Migrationshunting rate set to 1, gathering Tree rate set to 0.13, line of sight +2
Legendary Ranged Warriorshit points +50%, damage +50%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1; range (Volley Long Ranged) +1, minimum range (Volley Long Ranged) +1
TEAM Hidalgostrain time −15%
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 24 more that change every Foot Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).