Infantry · Colonial Age
Fulani Archer
Fulani Archer (proto ID deFulaWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 9 every 1.5 s at range 17 (×1.75 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 70 food, 35 wood and takes 27 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Fulani Archer in AoE3?
- For the same resources, Steppe Rider (×3.3), Veteran Lancer (×3), Sowar (×2.5) and Naginata Rider (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Fulani Archer good against?
- For the same resources it beats Siege Elephant (×3.1), Hand Mortar (×2.3), Bolas Warrior (×2.2) and Hakkapelit (×1.9) hardest.
- How much does Fulani Archer cost in AoE3?
- 70 food, 35 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Fulani Archer?
- Hausa.
- What is the proto ID of Fulani Archer?
- deFulaWarrior — the name scenario triggers, AI scripts and mods use.
Foot Archer armed with a short bow for a fast attack. Good against Heavy Infantry and Ranged Cavalry. Can gather Livestock.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
deFulaWarrior
In the game's words
How to use it
The Fulani Archer is a unique Hausa ranged infantry unit that uses a bow for a rapid but short ranged attack. It is available starting in the Commerce Age and is effective against heavy infantry and light cavalry but weak against heavy cavalry. Fulani Archers can also gather meat from livestock.
History
The Fulani tradition of hunting with short bows was leveraged into a powerful military asset by Usman dan Fodio (1754-1817). Realizing that he could not match the Hausa cavalry man-to-man, Usman instead overcame them with shrewd skirmishing tactics involving well-placed foot archers.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 9 ranged | 1.5 s | 17 | ×0.6 vs Cavalry×1.75 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 9 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Fulani Archer beats
Siege Elephantedge ×3.1
Hand Mortaredge ×2.3
Bolas Warrioredge ×2.2
Hakkapelitedge ×1.9
Chu Ko Nuedge ×1.8
Rifle Rideredge ×1.7
Howdahedge ×1.6
Yabusame Archeredge ×1.6
Beats Fulani Archer
Steppe Rideredge ×3.3
Veteran Lanceredge ×3
Sowaredge ×2.5
Naginata Rideredge ×2.3
Uhlanedge ×2.3
Raideredge ×2.2
Chinacoedge ×2.2
Cossackedge ×2.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 24 more that change every Foot Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).