AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Gascenya

Gascenya (proto ID deGascenya) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 24 every 3 s at range 13; melee 12 every 1.5 s (×4 vs Cavalry, ×2.5 vs Light Infantry), 20% melee resist. It costs 70 food, 30 wood and takes 30 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Gascenya in AoE3?
For the same resources, Jaguar Prowl Knight (×1.8), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Gascenya good against?
For the same resources it beats Flail Elephant (×4), Mahout Lancer (×3.7), Tashunke Prowler (×3.3) and Hand Mortar (×3) hardest.
How much does Gascenya cost in AoE3?
70 food, 30 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gascenya?
Ethiopians.
What is the proto ID of Gascenya?
deGascenya — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food70Wood30
Train time
30 s
Speed
4.5

Heavy ranged infantry that throws javelins faster at closer targets. Good against cavalry in melee.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
10
Game ID
deGascenya

In the game's words

How to use it

The Gascenya is a unique Ethiopian heavy infantry unit armed with a throwing javelin. It is available starting in the Commerce Age and is effective at range but especially strong against cavalry in a melee.

History

While Ethiopian armies gradually began to incorporate firearms after they came into contact with European powers and the Ottoman Empire, the vast majority of troops were armed with basic weapons such as spears and shields. Despite their technological disadvantage, these soldiers were numerous, hardy, and formidable on the battlefield.

From the game's History encyclopedia (Infantry).

Gascenya, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged24 ranged3 s13—
Melee12 melee1.5 s—×4 vs Cavalry×2.5 vs Light Infantry
Siege22 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Gascenya beats

Beats Gascenya

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Champion Infantryhit points +25%, damage +25%, train time −15%
Chewa Eliteshit points +15%, damage +15%
Elite Infantryhit points +25%, damage +25%, train time −15%
Gascenya Damagedamage +15%
Gascenya Hitpointshit points +15%
Legendary Infantryhit points +50%, damage +50%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1

…and 24 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).