Infantry · Colonial Age
Gascenya
Gascenya (proto ID deGascenya) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 24 every 3 s at range 13; melee 12 every 1.5 s (×4 vs Cavalry, ×2.5 vs Light Infantry), 20% melee resist. It costs 70 food, 30 wood and takes 30 s to train at the Fort, Battle Canoe, American Citadel and 1 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Gascenya in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Gascenya good against?
- For the same resources it beats Flail Elephant (×4), Mahout Lancer (×3.7), Tashunke Prowler (×3.3) and Hand Mortar (×3) hardest.
- How much does Gascenya cost in AoE3?
- 70 food, 30 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Gascenya?
- Ethiopians.
- What is the proto ID of Gascenya?
- deGascenya — the name scenario triggers, AI scripts and mods use.
Heavy ranged infantry that throws javelins faster at closer targets. Good against cavalry in melee.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deGascenya
In the game's words
How to use it
The Gascenya is a unique Ethiopian heavy infantry unit armed with a throwing javelin. It is available starting in the Commerce Age and is effective at range but especially strong against cavalry in a melee.
History
While Ethiopian armies gradually began to incorporate firearms after they came into contact with European powers and the Ottoman Empire, the vast majority of troops were armed with basic weapons such as spears and shields. Despite their technological disadvantage, these soldiers were numerous, hardy, and formidable on the battlefield.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 24 ranged | 3 s | 13 | — |
| Melee | 12 melee | 1.5 s | — | ×4 vs Cavalry×2.5 vs Light Infantry |
| Siege | 22 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Gascenya beats
Flail Elephantedge ×4
Mahout Lanceredge ×3.7
Tashunke Prowleredge ×3.3
Hand Mortaredge ×3
Iron Flailedge ×2.9
Missionaryedge ×2.9
Cuirassieredge ×2.7
Siege Elephantedge ×2.6
Beats Gascenya
Jaguar Prowl Knightedge ×1.8
Bandidoedge ×1.5
Renegadoedge ×1.5
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Falconetedge ×1.5
Streletedge ×1.5
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 24 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).