Cavalry · Fortress Age
Lifidi Knight
Lifidi Knight (proto ID deLifidi) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 390 hit points, melee 25 every 1.5 s, 15% melee resist, 20% ranged resist. It costs 110 food, 110 coin and takes 50 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Puma Spearman (edge ×2.2) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Lifidi Knight in AoE3?
- For the same resources, Puma Spearman (×2.2), Qiang Pikeman (×2.2), Levied Spearman (×2.2) and Soldado (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Lifidi Knight good against?
- For the same resources it beats Gatling Gun (×7.6), Culverin (×6), Organ Gun (×5.9) and Siege Elephant (×4.9) hardest.
- How much does Lifidi Knight cost in AoE3?
- 110 food, 110 coin; 50 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Lifidi Knight?
- Hausa.
- What is the proto ID of Lifidi Knight?
- deLifidi — the name scenario triggers, AI scripts and mods use.
Heavy hand cavalry with a lot of hitpoints.
- Population
- 2
- Line of sight
- 15
- Melee resist
- 15%
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 22
- Game ID
deLifidi
In the game's words
How to use it
The Lifidi Knight is a unique Hausa heavy cavalry unit. It is available starting in the Fortress Age and is effective against a variety of units but weak against heavy infantry and light cavalry. Though immensely durable owing to their armor against both melee and ranged attacks, Lifidi Knights come with an expensive coin cost.
History
Lifidi, a unique form of quilted armor, was a staple among cavalrymen in West and Central African societies such as the Hausa, the Fulani, the Sudanese, and the Kanem-Bornu. Lifidi was effective at parrying both melee and ranged attacks, and these feudal cavalrymen, though only comprising a minority of their armies, accounted for a disproportionate amount of their power.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 25 melee | 1.5 s | — | — |
| Siege | 15 siege | 3 s | — | — |
| Tramplearea 3 | 16.67 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Lifidi Knight beats
Gatling Gunedge ×7.6
Culverinedge ×6
Organ Gunedge ×5.9
Siege Elephantedge ×4.9
Hand Mortaredge ×4.6
Leather Cannonedge ×4.4
Light Cannonedge ×3.5
Huaracaedge ×3.2
Beats Lifidi Knight
Puma Spearmanedge ×2.2
Qiang Pikemanedge ×2.2
Levied Spearmanedge ×2.2
Soldadoedge ×2.1
Veteran Halberdieredge ×2
Levied Gunneredge ×2
Tomahawkedge ×1.9
Sentineledge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).