AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Lifidi Knight

Lifidi Knight (proto ID deLifidi) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 390 hit points, melee 25 every 1.5 s, 15% melee resist, 20% ranged resist. It costs 110 food, 110 coin and takes 50 s to train at the Fort, Battle Canoe and War Camp. For the same resources it loses hardest to the Puma Spearman (edge ×2.2) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Lifidi Knight in AoE3?
For the same resources, Puma Spearman (×2.2), Qiang Pikeman (×2.2), Levied Spearman (×2.2) and Soldado (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Lifidi Knight good against?
For the same resources it beats Gatling Gun (×7.6), Culverin (×6), Organ Gun (×5.9) and Siege Elephant (×4.9) hardest.
How much does Lifidi Knight cost in AoE3?
110 food, 110 coin; 50 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Lifidi Knight?
Hausa.
What is the proto ID of Lifidi Knight?
deLifidi — the name scenario triggers, AI scripts and mods use.
Hit points
390
Cost
Food110Coin110
Train time
50 s
Speed
6.25

Heavy hand cavalry with a lot of hitpoints.

Population
2
Line of sight
15
Melee resist
15%
Ranged resist
20%
Available from
IIIFortress
XP when killed
22
Game ID
deLifidi

In the game's words

How to use it

The Lifidi Knight is a unique Hausa heavy cavalry unit. It is available starting in the Fortress Age and is effective against a variety of units but weak against heavy infantry and light cavalry. Though immensely durable owing to their armor against both melee and ranged attacks, Lifidi Knights come with an expensive coin cost.

History

Lifidi, a unique form of quilted armor, was a staple among cavalrymen in West and Central African societies such as the Hausa, the Fulani, the Sudanese, and the Kanem-Bornu. Lifidi was effective at parrying both melee and ranged attacks, and these feudal cavalrymen, though only comprising a minority of their armies, accounted for a disproportionate amount of their power.

From the game's History encyclopedia (Cavalry).

Lifidi Knight, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee25 melee1.5 s——
Siege15 siege3 s——
Tramplearea 316.67 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Lifidi Knight beats

Beats Lifidi Knight

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Hausa

Home City cards that ship it

Cards and technologies that change it

Champion Hand Cavalryhit points +25%, damage +25%, train time −15%
Durbar Paradespeed +10%, area of damage (Melee) +1, area of damage (Trample) +2
Elite Hand Cavalryhit points +10%, damage +10%, train time −15%
Hand Cavalry Hitpointshit points +15%
Legendary Hand Cavalryhit points +50%, damage +50%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 28 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).