Civilization comparison · AoE3: DE 100.19.18309
British vs Maltese
British and Maltese share 13 of their regular units and 72 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood
Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only British
Infantry
Artillery
Ship
Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Petard, Spy.
Best age-up per age
| Age | British | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
95
only British
72
in both decks
104
only Maltese