AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Maltese

British and Maltese share 13 of their regular units and 72 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Maltese start worth 1,400 and train 18.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Petard, Spy.

Best age-up per age

AgeBritishMaltese
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Mohawk Statesman ≈ 790The Sergeant at Arms ≈ 800
Industrial AgeThe Engineer ≈ 1,000The Engineer ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

95

only British

72

in both decks

104

only Maltese