Civilization comparison · AoE3: DE 100.19.18309
Danes vs Poles
Danes and Poles share 16 of their regular units and 56 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Poles start worth 1,400 and train 20.
Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon
Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.
Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman
Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.
Units only one of them has
Only Danes
Ship
Both: Caravel, Crossbowman, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Danes | Poles |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
94
only Danes
56
in both decks
97
only Poles