AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Russians

Dutch and Russians share 14 of their regular units and 82 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Russians start worth 1,300 and train 21.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Russians

Start worth 1,300 · 5 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler

Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts.

Units only one of them has

Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Grenadier, Monitor, Mortar, Priest, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeDutchRussians
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Sergeant at Arms ≈ 720The Adventurer ≈ 1,020
Industrial AgeThe Tycoon ≈ 1,000The King's Musketeer ≈ 1,300
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

93

only Dutch

82

in both decks

93

only Russians