Infantry · Colonial Age
Strelet
Strelet (proto ID Strelet) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 90 hit points, ranged 10 every 3 s at range 14 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7.5 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 50 food, 10 wood and takes 30 s to train at the Blockhouse, Fort, Galleon and 4 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.1) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Strelet in AoE3?
- For the same resources, Steppe Rider (×2.1), Veteran Lancer (×1.9), Falconet (×1.7) and Sowar (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Strelet good against?
- For the same resources it beats Siege Elephant (×3.5), Bolas Warrior (×2.8), Hand Mortar (×2.6) and Hakkapelit (×2.3) hardest.
- How much does Strelet cost in AoE3?
- 50 food, 10 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Strelet?
- Russians.
- What is the proto ID of Strelet?
- Strelet — the name scenario triggers, AI scripts and mods use.
Weak but cheap skirmisher. Good against infantry.
- Population
- 1
- Line of sight
- 18
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 6
- Game ID
Strelet
In the game's words
How to use it
The Strelet is a unique Russian infantry unit with decent range, damage, and hitpoints. Strelets are trained in groups of no less than five, and are cheaper and less powerful than any other infantry unit in the game. They are similar to Skirmishers in that their good range makes them effective against hand infantry or ranged infantry who cannot shoot as far. Cavalry are doom to Strelets. Available from the Blockhouse in the Commerce Age, Strelets are a good option if you are strapped for resources or are fighting a lot of infantry.
History
Strelets (technically "streltsy" in Russian, because "strelets" is singular) were a Russian light infantry formed in the mid-sixteenth century by Tsar Ivan IV, and were Russia's first permanent standing infantry. They received a salary, a plot of land, and allotments of food and drink. This pay was rather meager, and strelets often found it necessary to supplement their income. An elite group of mounted strelets were the tsar's bodyguard and passed service to the tsar to their sons. The only way a man could become a member of this elite body was by birth. The word strelet is derived from the Russian word for arrow, strela, and while it once referred to archers, over time it came to refer to the Russian ranged infantry in general. Strelets carried heavy, unwieldy firearms, sabers, and two-handed axes. These axes had a sharp point that could be shoved into the ground to provide a rest for cumbersome strelet muskets.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 10 ranged | 3 s | 14 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7.5 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 9 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Strelet beats
Siege Elephantedge ×3.5
Bolas Warrioredge ×2.8
Hand Mortaredge ×2.6
Hakkapelitedge ×2.3
Chu Ko Nuedge ×2.1
Rifle Rideredge ×2.1
Howdahedge ×2
Yabusame Archeredge ×1.9
Beats Strelet
Steppe Rideredge ×2.1
Veteran Lanceredge ×1.9
Falconetedge ×1.7
Sowaredge ×1.6
Horse Artilleryedge ×1.6
Naginata Rideredge ×1.5
Retaineredge ×1.5
Uhlanedge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Gunpowder Trooper.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).