AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Strelet

Strelet (proto ID Strelet) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 90 hit points, ranged 10 every 3 s at range 14 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7.5 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 50 food, 10 wood and takes 30 s to train at the Blockhouse, Fort, Galleon and 4 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.1) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Strelet in AoE3?
For the same resources, Steppe Rider (×2.1), Veteran Lancer (×1.9), Falconet (×1.7) and Sowar (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Strelet good against?
For the same resources it beats Siege Elephant (×3.5), Bolas Warrior (×2.8), Hand Mortar (×2.6) and Hakkapelit (×2.3) hardest.
How much does Strelet cost in AoE3?
50 food, 10 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Strelet?
Russians.
What is the proto ID of Strelet?
Strelet — the name scenario triggers, AI scripts and mods use.
Hit points
90
Cost
Food50Wood10
Train time
30 s
Speed
4.5

Weak but cheap skirmisher. Good against infantry.

Population
1
Line of sight
18
Ranged resist
30%
Available from
IIColonial
XP when killed
6
Game ID
Strelet

In the game's words

How to use it

The Strelet is a unique Russian infantry unit with decent range, damage, and hitpoints. Strelets are trained in groups of no less than five, and are cheaper and less powerful than any other infantry unit in the game. They are similar to Skirmishers in that their good range makes them effective against hand infantry or ranged infantry who cannot shoot as far. Cavalry are doom to Strelets. Available from the Blockhouse in the Commerce Age, Strelets are a good option if you are strapped for resources or are fighting a lot of infantry.

History

Strelets (technically "streltsy" in Russian, because "strelets" is singular) were a Russian light infantry formed in the mid-sixteenth century by Tsar Ivan IV, and were Russia's first permanent standing infantry. They received a salary, a plot of land, and allotments of food and drink. This pay was rather meager, and strelets often found it necessary to supplement their income. An elite group of mounted strelets were the tsar's bodyguard and passed service to the tsar to their sons. The only way a man could become a member of this elite body was by birth. The word strelet is derived from the Russian word for arrow, strela, and while it once referred to archers, over time it came to refer to the Russian ranged infantry in general. Strelets carried heavy, unwieldy firearms, sabers, and two-handed axes. These axes had a sharp point that could be shoved into the ground to provide a rest for cumbersome strelet muskets.

From the game's History encyclopedia (Infantry).

Strelet, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged3 s14×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7.5 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege9 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Strelet beats

Beats Strelet

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Guard Streltsyhit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
Imperial Streltsydamage +50%, hit points +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
New Order Regimentshit points +10%, damage +10%
Sovnyadamage (Melee (stagger)) +4, damage (Melee) +4, damage (Melee (defend)) +4
Strelet Combatdamage +20%, hit points +20%
Strelet Hordehit points +10%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2
Strelet Hordehit points +10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
TEAM House of Bonapartetrain time −20%
Veteran Streltsyhit points +20%, damage +20%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 27 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).