AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Veteran Oprichnik

Veteran Oprichnik (proto ID Oprichnik) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, melee 20 every 1.5 s (×2 vs Artillery, ×2 vs Siege Trooper, ×3 vs Villager), 20% ranged resist. It costs 90 food, 60 coin and takes 45 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Levied Gunner (edge ×2.9) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Veteran Oprichnik in AoE3?
For the same resources, Levied Gunner (×2.9), Puma Spearman (×2.3), Qiang Pikeman (×2.3) and Levied Spearman (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Veteran Oprichnik good against?
For the same resources it beats Gatling Gun (×11.4), Siege Elephant (×10.4), Organ Gun (×8.8) and Culverin (×6.7) hardest.
How much does Veteran Oprichnik cost in AoE3?
90 food, 60 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Veteran Oprichnik?
Russians.
What is the proto ID of Veteran Oprichnik?
Oprichnik — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food90Coin60
Train time
45 s
Speed
6.75

Fast cavalry good at raiding villagers or buildings.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
15
Game ID
Oprichnik

In the game's words

How to use it

Oprichniks are a unique Russian melee cavalry unit with decent speed, good hitpoints and attack, especially against Settlers and buildings. The Oprichniks really shine when half a dozen or so are sent on raiding attacks to harass enemy Settlers or destroy early Houses and resource buildings. Because of their mobility, Oprichniks can also be a good alternative, or supplement to artillery.

History

Oprichniks were the police and soldiers of Oprichnina, a royal domain created by Ivan the Terrible. Tsar Ivan used his Oprichniks to crush any hereditary opposition to his rule. These soldiers carried out their Tsar's will with unflinching loyalty and were brutal and ferocious thugs. The Tsar's goals were not especially original, but Ivan the Terrible and his Oprichniks operated on an unprecedented scale. One attack on the city of Novgorod took the lives of at least 3,000 people. They were slaughtered over the course of a week. Some accounts put the death toll as high as 60,000 people. The Oprichniks promoted a fierce appearance, wearing all black uniforms and riding black horses. The Oprichnik seal bore a dog, symbolizing their loyalty to the Tsar and their tenacity in fighting for the Tsar, and a broom, to represent sweeping away the Tsar's enemies.

From the game's History encyclopedia (Cavalry).

Veteran Oprichnik, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×2 vs Artillery×2 vs Siege Trooper×3 vs Villager
Siege64 siege3 s——
Tramplearea 313 melee2 s—×2 vs Artillery×2 vs Siege Trooper×3 vs Villager

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Veteran Oprichnik beats

Beats Veteran Oprichnik

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Boyarshit points +10%, damage +10%
Finnhorseshit points +20%
Guard Oprichniksdamage +30%, hit points +30%
Imperial Oprichnikshit points +50%, damage +50%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Somali Ajuran EngineersSiege Trooper: damage bonus against Frontier Fortification +20%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 39 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).