Cavalry · Colonial Age
Cossack
Cossack (proto ID Cossack) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 26 every 1.5 s, 30% ranged resist. It costs 75 food, 75 coin and takes 35 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.1) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Cossack in AoE3?
- For the same resources, Puma Spearman (×2.1), Qiang Pikeman (×2.1), Levied Spearman (×2.1) and Soldado (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Cossack good against?
- For the same resources it beats Gatling Gun (×8.7), Culverin (×6.8), Organ Gun (×6.7) and Siege Elephant (×5.6) hardest.
- How much does Cossack cost in AoE3?
- 75 food, 75 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cossack?
- Russians.
- What is the proto ID of Cossack?
- Cossack — the name scenario triggers, AI scripts and mods use.
Russian hand cavalry.
- Population
- 1
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 15
- Game ID
Cossack
In the game's words
How to use it
Cossacks are a unique Russian cavalry unit with good speed and decent hitpoints, but no range. A Cossack does all of his damage in melee combat. They are similar to but weaker than the Hussars of other nations, and a solid cavalry unit that is good at raiding, assaulting artillery, and fleeing a losing battle. When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up the enemy units before the Cossacks get close.
History
The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property. The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 26 melee | 1.5 s | — | — |
| Siege | 15 siege | 3 s | — | — |
| Tramplearea 3 | 18 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Cossack beats
Gatling Gunedge ×8.7
Culverinedge ×6.8
Organ Gunedge ×6.7
Siege Elephantedge ×5.6
Hand Mortaredge ×5.2
Leather Cannonedge ×4.9
Light Cannonedge ×4
Huaracaedge ×3.6
Beats Cossack
Puma Spearmanedge ×2.1
Qiang Pikemanedge ×2.1
Levied Spearmanedge ×2.1
Soldadoedge ×2
Veteran Halberdieredge ×1.9
Levied Gunneredge ×1.9
Tomahawkedge ×1.8
Sentineledge ×1.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).