AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Cossack

Cossack (proto ID Cossack) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 26 every 1.5 s, 30% ranged resist. It costs 75 food, 75 coin and takes 35 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.1) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Cossack in AoE3?
For the same resources, Puma Spearman (×2.1), Qiang Pikeman (×2.1), Levied Spearman (×2.1) and Soldado (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Cossack good against?
For the same resources it beats Gatling Gun (×8.7), Culverin (×6.8), Organ Gun (×6.7) and Siege Elephant (×5.6) hardest.
How much does Cossack cost in AoE3?
75 food, 75 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cossack?
Russians.
What is the proto ID of Cossack?
Cossack — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Food75Coin75
Train time
35 s
Speed
6.75

Russian hand cavalry.

Population
1
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
15
Game ID
Cossack

In the game's words

How to use it

Cossacks are a unique Russian cavalry unit with good speed and decent hitpoints, but no range. A Cossack does all of his damage in melee combat. They are similar to but weaker than the Hussars of other nations, and a solid cavalry unit that is good at raiding, assaulting artillery, and fleeing a losing battle. When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up the enemy units before the Cossacks get close.

History

The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property. The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.

From the game's History encyclopedia (Cavalry).

Cossack, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee26 melee1.5 s——
Siege15 siege3 s——
Tramplearea 318 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Cossack beats

Beats Cossack

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Boyarshit points +10%, damage +10%
Finnhorseshit points +20%
Guard Cossacksdamage +30%, hit points +30%
Imperial Cossackshit points +50%, damage +50%
Veteran Cossackshit points +20%, damage +20%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).