Civilization comparison · AoE3: DE 100.19.18309
Maltese vs Spanish
Maltese and Spanish share 13 of their regular units and 81 Home City cards. Maltese start worth 1,400 resources and train 18 kinds of units; Spanish start worth 1,280 and train 22.
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Start worth 1,280 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 War Dog
Civilization bonus: Faster shipments from home city. Royal guard units: Pikeman (Tercios), Rodelero (Espadachins), Lancer (Garrochistas) Unique units: War Dog, Missionary, Rodelero, Lancer
Units only one of them has
Only Spanish
Infantry
Artillery
Ship
Both: Crossbowman, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Settler, Surgeon, Petard, Spy.
Best age-up per age
| Age | Maltese | Spanish |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
95
only Maltese
81
in both decks
85
only Spanish