Cavalry · Fortress Age
Veteran Lancer
Veteran Lancer (proto ID Lancer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 350 hit points, melee 20 every 1.5 s (×3 vs Infantry), 30% ranged resist. It costs 110 food, 90 coin and takes 40 s to train at the Fort, Galleon, Stable and 3 more. For the same resources it loses hardest to the Retainer (edge ×1.6) and beats the Gatling Gun hardest. 4 civilizations have it.
Quick answers (5)
- What counters Veteran Lancer in AoE3?
- For the same resources, Retainer (×1.6), Comanchero (×1.6), Cuatrero (×1.6) and Veteran War Wagon (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Veteran Lancer good against?
- For the same resources it beats Gatling Gun (×7.1), Culverin (×5.6), Organ Gun (×5.5) and Huaraca (×5.1) hardest.
- How much does Veteran Lancer cost in AoE3?
- 110 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Veteran Lancer?
- Inca, Italians, Germans and Spanish.
- What is the proto ID of Veteran Lancer?
- Lancer — the name scenario triggers, AI scripts and mods use.
Heavy cavalry armed with a lance for killing infantry.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 20
- Game ID
Lancer
In the game's words
How to use it
Lancers are a unique Spanish cavalry unit with a good attack, good resistance, and good hitpoints, but no range. Like most melee units, this means that Lancers are vulnerable to ranged attacks until they can get close enough to their targets to attack. Lancers are very good against infantry, in contrast to most cavalry, who should flee infantry in general. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.
History
Lancers were about the only cavalry that ranks of musketeers with bayonets couldn't drop. Their lances gave them better range than bayonets though they were already an archaic weapon. Though it never vanished entirely from battlefields, the Polish were responsible for the lance's rise to prominence in the nineteenth century. Lances were wooden shafts that varied from nine feet to over 15 feet long. They carried swallow-tailed banners just under the metal tips. Some Cossacks carried lances, and many dragoon regiments were armed with both lances and carbines.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 20 melee | 1.5 s | — | ×3 vs Infantry |
| Siege | 20 siege | 3 s | — | — |
| Tramplearea 3 | 13 melee | 2 s | — | ×3 vs Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Veteran Lancer beats
Gatling Gunedge ×7.1
Culverinedge ×5.6
Organ Gunedge ×5.5
Huaracaedge ×5.1
Siege Elephantedge ×4.6
Bersagliereedge ×4.5
Hand Mortaredge ×4.3
Veteran Cassadoredge ×4.1
Beats Veteran Lancer
Retaineredge ×1.6
Comancheroedge ×1.6
Cuatreroedge ×1.6
Veteran War Wagonedge ×1.6
Cavalry Archeredge ×1.6
Puma Spearmanedge ×1.5
Qiang Pikemanedge ×1.5
Levied Spearmanedge ×1.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 29 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).