AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Veteran Lancer

Veteran Lancer (proto ID Lancer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 350 hit points, melee 20 every 1.5 s (×3 vs Infantry), 30% ranged resist. It costs 110 food, 90 coin and takes 40 s to train at the Fort, Galleon, Stable and 3 more. For the same resources it loses hardest to the Retainer (edge ×1.6) and beats the Gatling Gun hardest. 4 civilizations have it.

Quick answers (5)
What counters Veteran Lancer in AoE3?
For the same resources, Retainer (×1.6), Comanchero (×1.6), Cuatrero (×1.6) and Veteran War Wagon (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Veteran Lancer good against?
For the same resources it beats Gatling Gun (×7.1), Culverin (×5.6), Organ Gun (×5.5) and Huaraca (×5.1) hardest.
How much does Veteran Lancer cost in AoE3?
110 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Veteran Lancer?
Inca, Italians, Germans and Spanish.
What is the proto ID of Veteran Lancer?
Lancer — the name scenario triggers, AI scripts and mods use.
Hit points
350
Cost
Food110Coin90
Train time
40 s
Speed
6.5

Heavy cavalry armed with a lance for killing infantry.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIIFortress
XP when killed
20
Game ID
Lancer

In the game's words

How to use it

Lancers are a unique Spanish cavalry unit with a good attack, good resistance, and good hitpoints, but no range. Like most melee units, this means that Lancers are vulnerable to ranged attacks until they can get close enough to their targets to attack. Lancers are very good against infantry, in contrast to most cavalry, who should flee infantry in general. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.

History

Lancers were about the only cavalry that ranks of musketeers with bayonets couldn't drop. Their lances gave them better range than bayonets though they were already an archaic weapon. Though it never vanished entirely from battlefields, the Polish were responsible for the lance's rise to prominence in the nineteenth century. Lances were wooden shafts that varied from nine feet to over 15 feet long. They carried swallow-tailed banners just under the metal tips. Some Cossacks carried lances, and many dragoon regiments were armed with both lances and carbines.

From the game's History encyclopedia (Cavalry).

Veteran Lancer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×3 vs Infantry
Siege20 siege3 s——
Tramplearea 313 melee2 s—×3 vs Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Veteran Lancer beats

Beats Veteran Lancer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Garrochistasdamage +10%, hit points +10%, speed +0.25
Guard Lancershit points +30%, damage +30%
Imperial Garrochistasdamage +50%, hit points +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 29 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).