AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Rodelero

Rodelero (proto ID Rodelero) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 135 hit points, melee 11 every 1.5 s (×3.5 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. It costs 65 food, 35 coin and takes 30 s to train at the Barracks, Fort, Galleon and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 3 civilizations have it.

Quick answers (5)
What counters Rodelero in AoE3?
For the same resources, Jaguar Prowl Knight (×1.8), Desperado (×1.5), Pistolero (×1.5) and Veteran Halberdier (×1.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Rodelero good against?
For the same resources it beats Flail Elephant (×4.1), Hand Mortar (×3.9), Mahout Lancer (×3.8) and Culverin (×3.6) hardest.
How much does Rodelero cost in AoE3?
65 food, 35 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Rodelero?
Inca, Spanish and Aztecs.
What is the proto ID of Rodelero?
Rodelero — the name scenario triggers, AI scripts and mods use.
Hit points
135
Cost
Food65Coin35
Train time
30 s
Speed
6

Fast-moving sword and buckler infantry.

Population
1
Line of sight
12
Melee resist
40%
Available from
IIColonial
XP when killed
10
Game ID
Rodelero

In the game's words

How to use it

The Rodelero is a unique Spanish infantry unit with no range, good hitpoints, a good attack and great resistance to damage. They do all of their damage in melee combat. A Rodelero's greatest asset is speed, which is unusually high for infantry. They are better than most infantry at rushing artillery, but still have to slowly close the distance. It is a good idea to include ranged units with an army of Rodeleros to soften an enemy up before the Rodeleros wade into the battle.

History

Rodeleros were a Spanish infantry who used swords and round shields. This arms combination was often used against formations of pike and halberds. Agile swordsmen could better evade the deadly iron of densely packed pikes and could take formations apart from the inside. In 1506 Cortez arrived in the New World with over 1,300 soldiers, 1,000 of which were rodeleros. They were adaptable, versatile soldiers, capable in close quarters on the decks of ships as well as against the loose, guerilla tactics of non-European enemies. Rodela is a Spanish word meaning shield; Rodeleros are "shield-bearers." Rodeleros were armed with one-handed swords and round shields approximately two feet in diameter. These rodela were most often made of steel, but were also made of iron-bound wood covered with hide.

From the game's History encyclopedia (Infantry).

Rodelero, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee11 melee1.5 s—×3.5 vs Cavalry×2.25 vs Light Infantry
Siege10 siege3 s——
Melee (cover)5 melee1.5 s—×3.5 vs Cavalry×2.25 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Rodelero beats

Beats Rodelero

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Archaic Infantry HitpointsHand Infantry: hit points +15%; hit points +5%
Espadachinsdamage +10%, hit points +10%
Guard Rodeleroshit points +30%, damage +30%
Imperial Espadachinsdamage +50%, hit points +50%
Veteran Rodeleroshit points +20%, damage +20%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05

…and 24 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).