AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Discovery Age

Advanced Hot Air Balloon

Advanced Hot Air Balloon (proto ID xpAdvancedBalloon) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 240 hit points. 14 civilizations have it.

Quick answers (2)
Which civilizations have Advanced Hot Air Balloon?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Advanced Hot Air Balloon?
xpAdvancedBalloon — the name scenario triggers, AI scripts and mods use.
Hit points
240
Cost
free
Train time
—
Speed
2

Flying surveillance unit with huge line of sight.

Population
0
Line of sight
30
Available from
IDiscovery
Game ID
xpAdvancedBalloon

In the game's words

How to use it

Advanced Hot Air Balloons are unlocked in the Home City and trained from Explorers. They reveal a huge area, allowing a player to see the units of enemy players from far away. Unlike regular Hot Air Balloons, Advanced Hot Air Balloons will persist for an entire game.

History

During the U.S. Civil War, both the Union and Confederate forces deployed balloons for reconnaissance purposes. Even though their use and efficacy in battle was limited, they did offer a glimpse of the future potential of air power. In June of 1861, Thaddeus Lowe rose 500 feet above Washington, D.C. as a demonstration to President Lincoln of the value of balloons. Even though the Enterprise was tethered, the sight of it above the capital impressed Lincoln enough to establish a Balloon Corps for the Union Army. Eventually, Lowe oversaw the construction of seven balloons, six of which actually saw service during the war. All of these balloons used hydrogen gas instead of hot air.

From the game's History encyclopedia (Special).

Advanced Hot Air Balloon, from the game's History

Civilizations

BritishUnited StatesDanesItaliansMalteseMexicansPolesSwedesDutchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).