AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Inquisitor

Inquisitor (proto ID deSaloonInquisitor) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 18 every 1.5 s (×1.5 vs Villager, ×10 vs Hero, ×10 vs Mercenary), 20% melee resist. It costs 110 coin and takes 45 s to train at the Saloon, Lombard, Whaling Ship and 2 more. 6 civilizations have it.

Quick answers (3)
How much does Inquisitor cost in AoE3?
110 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Inquisitor?
Italians, Maltese, Poles, Swedes, Germans and Spanish.
What is the proto ID of Inquisitor?
deSaloonInquisitor — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Coin110
Train time
45 s
Speed
4.75

Sinister priest who spies and heals in the name of faith. Inflicts burning damage.

Population
4
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
20
Game ID
deSaloonInquisitor

Attacks

AttackDamageEveryRangeMultipliers
Melee18 siege1.5 s—×1.5 vs Villager×10 vs Hero×10 vs Mercenary
Siege30 siege3 s——
Melee (cover)9 siege1.5 s—×1.5 vs Villager×10 vs Hero×10 vs Mercenary

Home City cards that ship it

Cards and technologies that change it

TEAM PatriarchyHealer: Coin cost −50%, Wood cost −50%, Food cost −50%, train time −50%; train time +35%, Coin cost +35%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%

…and 43 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).