AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Swiss Pikeman

Swiss Pikeman (proto ID MercSwissPikeman) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 325 hit points, melee 22 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 30% melee resist. It costs 160 coin and takes 36 s to train at the Saloon, Lombard, Palace and 2 more. 9 civilizations have it.

Quick answers (3)
How much does Swiss Pikeman cost in AoE3?
160 coin; 36 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Swiss Pikeman?
British, Danes, Poles, Swedes, Dutch, French, Germans, Russians and Spanish.
What is the proto ID of Swiss Pikeman?
MercSwissPikeman — the name scenario triggers, AI scripts and mods use.
Hit points
325
Cost
Coin160
Train time
36 s
Speed
5

Elite Swiss mercenary armed with a pike. Good against cavalry.

Population
2
Line of sight
12
Melee resist
30%
Available from
IIIFortress
XP when killed
16
Game ID
MercSwissPikeman

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Swiss soldiers hired themselves out as mercenaries in many European nations. They were known for their discipline and drill with pike and halberd, but by the end of the sixteenth century had adopted the arquebus, and even mounted soldiers armed with arquebuses. Swiss pikemen were ruthless on the battlefield. They were known to hang their own men for panicking, for giving no quarter to enemies who surrendered, and for loyalty as long as they were paid. The phrase, "No silver, no Swiss," referred to the price of their loyalty, and the consequences of not paying them. Swiss mercenaries wore a variety of uniforms, favoring colorful Landsknecht-style dress with striped leggings and mismatched stockings, and bright, slashed doublets and sleeves in alternating colors.

From the game's History encyclopedia (Mercenaries).

Swiss Pikeman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee22 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege64 siege3 s——
Melee (cover)11 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Trained at

Civilizations

BritishDanesPolesSwedesDutchFrenchGermansRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%; Coin cost +5%
Waardgeldersbecomes available, Coin cost −5
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%; Coin cost −5%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Kraton GuardsPikeman: damage +20%, hit points +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%

…and 44 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).